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Copy pathmain.c
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74 lines (59 loc) · 1.91 KB
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#include<stdio.h>
#include<stdlib.h>
#include"lauxlib.h"
#include"lua.h"
#include"lualib.h"
// custom allocator for lua runtime, use luaL_newstate() instead if you don't care
void*lua_alloc(void*custom_arg, void*old_pointer, size_told_size, size_tnew_size) {
(void)custom_arg; (void)old_size;
if (new_size==0) {
free(old_pointer);
returnNULL;
}
returnrealloc(old_pointer, new_size);
}
// will be called from lua
staticintlua_get_third_number(lua_State*L) {
intvalue=20;
lua_pushinteger(L, value);
return1;
}
intmain(void) {
lua_State*lua=lua_newstate(lua_alloc, /* custom_arg: */NULL);
luaL_openlibs(lua);
lua_register(lua, "get_third_number", lua_get_third_number);
constchar*lua_code=
"function add_numbers(a, b)""\n"
" c = get_third_number()""\n"
" print('Adding:', a, b, c)""\n"
" return a + b + c""\n"
"end""\n";
if (luaL_dostring(lua, lua_code) !=LUA_OK) {
printf("Error running code: %s\n", lua_tostring(lua, -1));
return1;
}
// push function on the stack
lua_getglobal(lua, "add_numbers");
// (optional) verify function
if (!lua_isfunction(lua, -1)) {
printf("last stack value (should be 'add') is not a function\n");
return1;
}
// push function arguments
lua_pushinteger(lua, 25); // a
lua_pushinteger(lua, 24); // b
if (lua_pcall(lua, 2, 1, /* error_function: */0) !=LUA_OK) {
printf("Error calling function: %s\n", lua_tostring(lua, -1));
return1;
}
// (optional) verify the result value
if (!lua_isinteger(lua, -1)) {
printf("Function 'add' did not return a number\n");
return1;
}
intresult=lua_tonumber(lua, -1);
printf("Result of add is %d.\n", result);
lua_pop(lua, 1);
lua_close(lua);
return0;
}