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SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

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Go-based frontend for Stable Diffusion 3.5

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - 0jc1/sdgo: Go-based frontend for Stable Diffusion 3.5 · GitHub
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SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

About

Go-based frontend for Stable Diffusion 3.5

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0jc1/sdgo: Go-based frontend for Stable Diffusion 3.5 · GitHub
Skip to content

Repository files navigation

SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

About

Go-based frontend for Stable Diffusion 3.5

Topics

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0jc1/sdgo: Go-based frontend for Stable Diffusion 3.5 · GitHub
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Repository files navigation

SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

About

Go-based frontend for Stable Diffusion 3.5

Topics

Resources

Stars

0 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - 0jc1/sdgo: Go-based frontend for Stable Diffusion 3.5 · GitHub
Skip to content

Repository files navigation

SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

About

Go-based frontend for Stable Diffusion 3.5

Topics

Resources

Stars

0 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0jc1/sdgo: Go-based frontend for Stable Diffusion 3.5 · GitHub
Skip to content

Repository files navigation

SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

About

Go-based frontend for Stable Diffusion 3.5

Topics

Resources

Stars

0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0jc1/sdgo: Go-based frontend for Stable Diffusion 3.5 · GitHub
Skip to content

Repository files navigation

SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

About

Go-based frontend for Stable Diffusion 3.5

Topics

Resources

Stars

0 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - 0jc1/sdgo: Go-based frontend for Stable Diffusion 3.5 · GitHub
Skip to content

Repository files navigation

SDGO - Stable Diffusion 3.5 with Go

SDGO is a small project that aims to simplify working with the original SD 3.5 repository and provides a Go-based front-end. SD Go Features:

  • Image generation as in the original repository
  • Negative prompt support
  • Minimal non-browser interface with tabs
  • Size sliders have a step of 64, plus there is a megapixel counter in the UI
  • Dynamic previews with a step of 5

To do:

  • Add config saving button functionality

Using SDGO

Prequisites

To run SDGO your machine must meet the following requirements:

Hardware: 32Gb of RAM, CUDA GPU with 12 Gb of VRAM, 20Gb of free space OS: Windows 10 or 11, x64

Release package

The recommended way of running the program is by downloading the latest release from the Releases section of this repository. There, you will find sdgo-portable-release.7z, which you should unzip and populate the models folder with files from huggingface: SD 3.5 Medium, Clip-L, BigG, T5-XXL and VAE. Then, launch sdgo.exe and wait until the console window says that the models are loaded. The image outputs will be located in the outputs folder, but one can copy and rename the original file from within the UI via the Save button.

License

As of now, the original files of the project do not have a defined license, but the backend files have the original MIT License stated in SD 3.5 repository. However, if you wish to copy and/or modify the files for distribution, you are free to do so, but must provide a link to the SDGO repository.

About

Go-based frontend for Stable Diffusion 3.5

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

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