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A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - 0xpolarzero/metaverse: This experiment is an example of 3D Audio integration in a virtual world on the Web. · GitHub
Skip to content

Repository files navigation

A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0xpolarzero/metaverse: This experiment is an example of 3D Audio integration in a virtual world on the Web. · GitHub
Skip to content

Repository files navigation

A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0xpolarzero/metaverse: This experiment is an example of 3D Audio integration in a virtual world on the Web. · GitHub
Skip to content

Repository files navigation

A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - 0xpolarzero/metaverse: This experiment is an example of 3D Audio integration in a virtual world on the Web. · GitHub
Skip to content

Repository files navigation

A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0xpolarzero/metaverse: This experiment is an example of 3D Audio integration in a virtual world on the Web. · GitHub
Skip to content

Repository files navigation

A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - 0xpolarzero/metaverse: This experiment is an example of 3D Audio integration in a virtual world on the Web. · GitHub
Skip to content

Repository files navigation

A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - 0xpolarzero/metaverse: This experiment is an example of 3D Audio integration in a virtual world on the Web. · GitHub
Skip to content

Repository files navigation

A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This environment is best experienced with a headset, and in full screen - as well as with a computer rather than a mobile.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience, which explains why the code can be messy sometimes.

Edit: It's been refactored with React Three Fiber since then, and is much more optimized.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

About

This experiment is an example of 3D Audio integration in a virtual world on the Web.

Topics

Resources

Stars

16 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages