Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

LISE WebAssembly (Work In Progress)

The purpose of this project is to create a very basic minimal CMake project able to compile C++ program using emscripten with the following features enabled:

  • Linking to external C++ library crosscompiled to JS file
  • Using bindings created via Embind
  • Preloading assets files
  • Sample OpenGL stack to get going

Requirements

See the WebAssembly setup to get all the requirements.

What you will need

  • Python 2.7
  • C++ Compiler
  • CMake
  • Emscripten

Install

Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

How to use

  1. Setup project ./setup.sh - this will build and compile the libraries
  2. Build project ./build.sh - this will build the project
  3. See output in dist/index.html

Note: there is no wasm loader at this time, see example output or modify output from client.js to client.html

You can also view the example by unzipping example.zip.

Tech Stack

FunctionalityLibrary
Mesh Loadingassimp
Physicsbullet
OpenGL Function Loaderglad
Windowing and Inputglfw
OpenGL Mathematicsglm
Texture Loadingstb

TODO

  • CMake Conversion
  • Embind
  • Passing Emscripten Arguments
  • Support uploading files
  • Provide example WASM output
  • WASM Output (requires loader file)
  • Sample Vendor Compiling
  • Sample Vendor Runtime
  • Select OpenGL libraries
  • Script to build LLVM libraries
  • Sample JavaScript Application
  • Convert bash scripts in CMake (I suck at CMake)
  • JavaScript Loader
  • Select Architecture
  • Document Architecture
  • C++ Unit Testing Setup with Google Test
  • Platform to support Web & Native

About

The LISE Game Engine for WebAssembly -- this is just a fun OpenGL project for WebAssembly development.

Topics

Resources

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages