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Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

About

No description, website, or topics provided.

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3 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

About

No description, website, or topics provided.

Resources

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3 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Neuroevolution in Go

Overview

For my CS344 Artificial Intelligence course final project, I wrote a neuroevolution algorithm in Golang. By treating the weights of neurons as dimensions of a search space, it attempts to evolve networks that are more capable of surviving in game playing environments. It has support for Tic Tac Toe and Checkers so far.

Usage

Usage of Neuroevolution.exe:

-filename string
JSON file to load containing a neural network (default "None")
-game string
Name of game to be played. Currently Tic Tac Toe and Checkers are supported. (default "Tic Tac Toe")
-generations int
Number of generations to evolve before returning the best network (default 128)
-hiddens int
Number of hidden neurons. Recommend 56 for Tic Tac Toe. (default 256)
-maxgames int
Maximum number of games to play within a population (default 1024)
-output string
Name of a JSON file to write the results to (default "data\\results.json")
-population int
Number of individuals in the population (default 256)
-streak int
Number of generations that achieve the maximum score before ending the algorithm early (default 4)

Repository

This project may be found at: https://github.com/CRRDerek/Neuroevolution.git

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages