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Tender

Tender is an experimental programming language specially designed for graphics, image processing, audio, scripting, and more! Here is a quick tutorial. Also check the docs!

Overview

Tender compiles into bytecode and executes on a stack-based virtual machine (VM) written in native Go. The language features a rich type system including matrix types for high-performance numerical computing, concurrency primitives with goroutines and channels, and a comprehensive standard library covering everything from graphics to networking.

Why Tender?

Modern scripting often means installing dozens of packages before drawing a window, loading an image, or making a network request. Tender takes a different approach. It's perfect for building OpenGL (GL, GLUT, GLU, GLFW) prototypes instantly, without hours of build time.

S³ Philosophy

  • Simple — Readable syntax with familiar language features
  • Single Binary — Compile once. Ship a single executable.
  • Self-Sufficient — Graphics, OpenGL, audio, networking, image processing, compression, GUI, and more are included in the standard library.

Features

  • Simple and highly readable syntax
  • Compiles to bytecode
  • Supports rich built-in functions
  • Includes an extensive standard library
  • Designed for 2D graphics
  • REPL (Read-Eval-Print Loop) for interactive development
  • Rich type system including int, float, string, bool, char, null, big integers, big floats, complex numbers, bytes, arrays (dynamic and immutable), maps (dynamic and immutable), tuples, time values, error values, and matrices
  • High-performance matrix types with support for int, float, and complex elements; element-wise and matrix multiplication; transposition; determinant; rank; trace; and diagonal operations
  • Built-in concurrency with goroutines (govm), channels (makechan), and synchronization primitives
  • User-defined structs with field types, nested structs, anonymous structs, and embedded fields
  • Closures and first-class functions
  • Template literals with ${} interpolation (similar to JavaScript template strings)
  • Advanced operators including pipe operators (<|, |>), null coalescing (??), optional chaining (?.), ternary conditional (? :), compound assignment operators, and logical operators (&&, ||)
  • Modular architecture with import statements, module aliasing, selective imports, embedded file import (embed()), and file-based module loading
  • Runtime type introspection with typeof() and type checking functions
  • Error handling through the error() expression
  • Immutable data structures via freeze() builtin
  • Loop control with break and continue statements
  • For loops including traditional, for-in, conditional, and infinite loops
  • Variable declarations with var and constants with const
  • Function definitions with fn keyword
  • Export statements for module exports
  • Bytecode compilation with compilation, execution, and parse-only modes
  • Comprehensive operator precedence matching conventional expectations
  • Cross-platform support for Windows, macOS, Linux and Android (Termux)

Supported Standard Library

  • math: Mathematical constants and functions
  • mathf: Unity-inspired math utilities for game development
  • cmplx: Functions for complex numbers
  • os: Platform-independent interface to OS functionality
  • strings: String conversion, manipulation, and regular expressions
  • times: Time-related functions
  • rand: Random number generation
  • fmt: Formatting functions
  • json: JSON handling functions
  • xml: XML handling functions
  • base64: Base64 encoding and decoding
  • hex: Hexadecimal encoding and decoding
  • console: Functions to print colored text to the terminal
  • gzip: Gzip compression and decompression
  • zip: ZIP archive manipulation
  • tar: TAR archive creation and reading
  • bufio: Buffered I/O functions
  • crypto: Cryptographic functions
  • path: File path manipulation
  • image: Image manipulation
  • canvas: Drawing functions for canvases
  • graphics: 2D graphics with OpenGL acceleration
  • gl: OpenGL bindings for 3D graphics
  • glu: OpenGL Utility Library bindings
  • glut: OpenGL Utility Toolkit bindings
  • glfw: GLFW window and input management
  • dll: Dynamic link library interactions
  • io: Input and output functions
  • audio: Audio processing
  • net: Networking functions
  • http: HTTP client and server utilities
  • websocket: WebSocket communication utilities
  • gob: Gob Encoding/Decoding
  • csv: CSV Encoding/Decoding
  • wui: Native Windows GUI framework
  • sync: Synchronization primitives

Quick Start

  1. Install Tender on your machine.
  2. Copy the sample code below:
// Canvas drawing exampleimport"canvas"ctx:=canvas.new_context(100, 100)
ctx.hex("#0f0") ctx.dash(4, 2) ctx.rect(25, 25, 50, 50) ctx.stroke()
ctx.save_png("out.png") 
  1. Save your code as hello.td (use the .td extension).
  2. Run your script using the following command:
tender hello.td

Installation

Using Go

  1. Install the latest version of Go.
  2. Run the following command to install:
go install github.com/2dprototype/tender/cli/tender@latest

Manual Installation (Windows)

Precompiled binaries are available. Download them from the release tags.


Documentation

Check the docs!

Examples

Hello, World

println("Hello, World!")

Graphics

import"graphics"win:=graphics.new_window(400, 400, "Tender")
win.on_draw(fn() {
win.clear("#000")
win.hex("#f00")
win.circle(200, 200, 100)
win.fill()
})
win.run()

OpenGL

import"gl"import"glut"glut.init()
gl.init()
glut.init_display_mode(glut.RGBA|glut.DOUBLE|glut.DEPTH)
glut.init_window_size(400, 400)
glut.create_window("Tender OpenGL")
glut.display_func(fn() {
gl.clear(gl.COLOR_BUFFER_BIT)
gl.begin(gl.TRIANGLES)
gl.color3f(1, 0, 0)
gl.vertex2f(0, 0.8)
gl.color3f(0, 1, 0)
gl.vertex2f(-0.8, -0.8)
gl.color3f(0, 0, 1)
gl.vertex2f(0.8, -0.8)
gl.end()
glut.swap_buffers()
})
glut.main_loop()

Basic Examples

// Variable declarationsvarname="Tender"constPI=3.14159// Functionsfnadd(a, b) {
returna+b
}
// Closuresfnmake_counter() {
varcount=0returnfn() {
count++returncount
}
}
// Arrays and mapsvararr= [1, 2, 3, 4, 5]
varmap= { "key": "value" }
// Template literalsvaruser="John"vargreeting=`Hello ${user}, welcome to Tender!`println(greeting)
// StructstypePersonstruct {
namestringageint
}
varperson=Person{name: "John", age: 25}
person.age=26// Type conversion and checkingvarnum=int("123")
ifis_string(num) {
println("This is a string")
}
else {
println("This is not a string")
}
// Error handlingvarresult=error("something went wrong")
ifis_error(result) {
println(result.value)
}

Advanced Examples

// Pipe operators for functional compositionvarresult= [1, 2, 3, 4, 6] |>sort|>reverse|>println// Null coalescingvarvalue=null ?? "default value"// Template literalsvaritems= ["apple", "banana", "orange"]
foriteminitems {
`Item: ${item}`|>println
}
// Optional chainingvaruser= {
profile: {
name: "jack"
}
}
varname= user?.profile?.namesysoutname, "\n"// Range generationvarnumbers=range(0, 10, 2) // [0, 2, 4, 6, 8]sysoutnumbers, "\n"// Module importsimport"math"asmvarsqrt2= m.sqrt(2)
println(sqrt2)

Matrix Operations (New!)

Tender supports high-performance matrix types for numerical computing:

// Create matricesm1:=matrix([
[1, 2, 3], [4, 5, 6],
[4, 5, 6]
])
m2:=matrix([
[7, 8, 1], [9, 10, 2], [11, 12, 2]
])
// Matrix multiplicationm3:=m1*m2debug(m3)
// Element-wise operationsm4:=m1+10// Add scalar to every elementdebug(m4)
// Matrix propertiesrows:=m1.rowscols:=m1.colsshape:=m1.shapedebug(rows, cols, shape)
// Transposem1t:=m1.Tdebug(m1t)
// For square matricesdet:=m1.det// determinanttrace:=m1.trace// tracediag:=m1.diag// diagonal elementsdebug(det, trace, diag)
// Matrix methodsrow0:=m1.row(0) // Get first row as arraycol1:=m1.col(1) // Get second column as arrayflat:=m1.flatten// Flatten to arraydebug(row0, col1, flat)
// Type conversionm_int:=matrix(3, 3, "int", [1, 2, 3, 4, 5, 6, 7, 8, 9])
m_float:=m_int.to_float() // Convert to float matrixm_complex:=m_int.to_complex() // Convert to complex matrixdebug(m_float|>typeof, m_complex|>typeof)

Concurrency (New!)

Tender provides built-in goroutines and channels for concurrent programming:

// ----- Simple goroutine -----g:=gofn() {
println("Hello from goroutine!")
return42// return a value
}()
// Wait for completion (blocks until done)g.wait()
// Get the return valueresult:=g.result()
println("Goroutine returned:", result) // 42// Abort a goroutine (if needed, e.g., from another goroutine)// g.abort()// ----- Channels -----ch:=chan(10) // buffered channel with capacity 10// Send and receivech<-"hello"msg:=<-chprintln(msg) // "hello"ch.close() // Close the channel (sends no more values)// ----- Concurrent worker pool -----fnworker(id, jobs, results) {
for {
job:=<-jobs// blocks until a value is availableifis_null(job) { // channel closed => receive returns nullbreak
}
results<-job*2// send result
}
}
jobs:=chan(100)
results:=chan(100)
// Start 10 workersfori:=0; i<10; i++ {
// govm(worker, i, jobs, resultsgoworker(i, jobs, results)
}
// Send 50 jobsfori:=0; i<50; i++ {
jobs<-i
}
jobs.close() // signal workers to stop// Collect results (order may vary)fori:=0; i<50; i++ {
res:=<-resultsprintln(res)
}

Explore various examples demonstrating Tender's features in the examples directory.


Command Line Usage

Tender supports multiple operation modes:

# Start REPL (interactive mode)
tender
# Compile and run a source file
tender myapp.td
# Compile to bytecode
tender -o myapp myapp.td
# Run compiled bytecode
tender myapp
# Parse and output AST as JSON
tender -parse ast.json myapp.td
# Show version
tender -version
# or
tender -v
# Show help
tender -help

Type System Overview

Tender provides a rich type system with support for:

TypeDescriptionExample
int64-bit integer42
float64-bit floating point3.14159
bigintArbitrary-precision integerbigint(12345678...)
bigfloatArbitrary-precision floatbigfloat(3.1415...)
complexComplex number3+4i
stringUTF-8 string"hello"
boolBooleantrue or false
charUnicode character'a'
bytesByte array[72, 101, 108, 108, 111]
arrayDynamic array[1, 2, 3]
immutable-arrayImmutable array[1, 2, 3]
mapDynamic map{"key": value}
immutable-mapImmutable map{"key": value}
tupleFixed-size immutable sequence(1, "hello", true)
matrix:intInteger matrixmatrix(1,2,"int",[1,2])
matrix:floatFloat matrixmatrix(1,2,"float",[1,2.2])
matrix:complexComplex matrixmatrix(1,2,"complex",[1,2i])
structUser-defined structureuser{name: "Alice", age: 30}
timeTime valuetime()
errorError valueerror("message")
nullNull valuenull
channelCommunication channelchan(10)
goroutineConcurrent task handlego fn(){ ... }()

Dependencies

Syntax Highlighting

Syntax highlighting is currently available for:

  • Notepad++: Download the configuration file here
  • Support for additional editors coming soon

License

Tender is distributed under the MIT License, with additional licenses provided for third-party dependencies. See LICENSE_GOLANG and LICENSE_TENGO for more information.


Acknowledgments

Tender is written in Go, based on Tengo. We extend our gratitude to the contributors of Tengo for their valuable work.

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