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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

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Generatrum Linguarum, a conlang word generator library

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

About

Generatrum Linguarum, a conlang word generator library

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Stars

2 stars

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1 watching

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Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

About

Generatrum Linguarum, a conlang word generator library

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

About

Generatrum Linguarum, a conlang word generator library

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

About

Generatrum Linguarum, a conlang word generator library

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

About

Generatrum Linguarum, a conlang word generator library

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

About

Generatrum Linguarum, a conlang word generator library

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Generatrum Linguarum

This is a project to develop a library with which it is possible to generate a spoken constructed language, a conlang. In the library's current state, it is possible to program a word generator.

In the generating process, weights and probabilities affect the usage of individual phonemes, usage of syllable segments, usage of syllables in the same position, the amount of syllables within a stem and the usage of rules. Simple or more complex Regex rules are used for filtering generated word stems (e.g. combinations of phonemes that are not permitted) and in converting a generated word/stem from a raw form (e.g. "<ge><hYo><uN><e><nu>") into a final form (e.g. "gehyōn'enu", "げひょうんえぬ", "gexyoungënu" or "гэхёунъэну").

The title of this project is in Latin and translates to "Generator of Languages".

The library is located at script/genling.js but it can be used through the web app. New language files can be added to the script/languages.js file.

Running

The web app just needs to be hosted by a webserver such as Apache or Nginx, or simply with Python, running the following command in the directory with the index.html file:

python3 -m http.server

and the page is served at http://0.0.0.0:8000/

About

Generatrum Linguarum, a conlang word generator library

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages