Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

PacketEntities, Unreleased!

PlatformsPacketEventsMinecraft Versions

PacketEntities is a high-performance, developer library designed to abstract Minecraft's protocol-level entity system. Built on top of PacketEvents, it allows you to easily create, control, and manipulate packet-based entities without the overhead of heavy server-side entities.

Whether you are targeting backend game servers or proxy-side systems, PacketEntities handles the heavy lifting of version-agnostic metadata/object data, spawn packets, and entity tracking seamlessly across Minecraft 1.9.4 through the latest versions.

Getting Started

1. Add Dependencies

First, ensure you have PacketEvents shaded or installed on your platform. Then, add PacketEntities to your build system and relocate it to avoid conflicts with other plugins:

Gradle kotlin dsl

plugins {
id("java")
id("com.gradleup.shadow") version "9.1.0"
}
repositories {
// TODO (not published anywhere yet, probably going to use jitpack?)
}
dependencies {
implementation("dev.threeadd.packetentities:spigot:1.0-SNAPSHOT")
}
tasks {
shadowJar {
archiveFileName = project.name +"-"+ project.version +".jar"
relocate("dev.threeadd.packetentities.", "dev.threeadd.packetentitiestest.packetentities.")
}
}

Maven xml

TODO

2. Setup the api

Choose a platform (The example uses paper, but other platforms have similar setups)

// in YourPlugin.java@OverridevoidonEnable() {
PacketEntitiesAPISettingssettings = newPacketEntitiesAPISettings();
PaperPacketEntitiesPlatformplatform = newPaperPacketEntitiesPlatform(this, settings);
PacketEntities.init(platform);
// other logic...
}

Example Usage

Entities

for spawning a player entity

Locationloc = /*...*/;
UUIDuuid = UUID.randomUUID();
ProtocolEntityentity = ProtocolEntity.builder()
.entityType(EntityTypes.PLAYER)
.extensions(extensions -> extensions
.extension(newPlayerExtension(
newUserProfile(uuid, "notch"),
GameMode.CREATIVE,
67,
true,
Component.text("Notch", NamedTextColor.GREEN)
))
.extension(newTickExtension())
.extension(newTickVelocityExtension())
)
.viewers(viewers -> viewers
.viewers(Bukkit.getOnlinePlayers().stream().map(Player::getUniqueId).toList())
)
.meta(meta -> {
meta.get(EntityMetaFields.Player.SHARED_FLAGS).setGlowing(true);
meta.set(EntityMetaFields.Player.SCORE, 200);
meta.set(EntityMetaFields.Player.POSE, EntityPose.SITTING);
})
.uuid(uuid)
.velocity(newVector3d(1, 1, 1))
.version(PacketEvents.getAPI().getServerManager().getVersion())
.buildAndSpawn(ProtocolWorld.of(loc.getWorld().getName()), loc);

Meta

from packet

WrapperPlayServerEntityMetadatametadataPacket = /*...*/;
ProtocolEntityMetametadata = newProtocolEntityMeta(/*...*/); // provided you know the entity type of the packet's datametadata.setDataFromPacket(metadataPacket);

to packet

ProtocolEntityMetametadata = /*...*/;
intentityId = /*...*/;
ServerVersionversion = PacketEvents.getAPI().getServerManager().getVersion();
WrapperPlayServerEntityMetadatametadataPacket = metadata.createPacket(entityId, version);

Credits

During this project, EntityLib was used as a base to start development from, though PacketEntities was built from scratch.

About

A version and platform agnostic packet based entity library for minecraft made using packetevents.

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages