Repository files navigation

Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

About

Collection of tools for the pixelbox 2D rendering graphics suite

Resources

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0 stars

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

About

Collection of tools for the pixelbox 2D rendering graphics suite

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

About

Collection of tools for the pixelbox 2D rendering graphics suite

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

About

Collection of tools for the pixelbox 2D rendering graphics suite

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

About

Collection of tools for the pixelbox 2D rendering graphics suite

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

About

Collection of tools for the pixelbox 2D rendering graphics suite

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

About

Collection of tools for the pixelbox 2D rendering graphics suite

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Pixelbox modules

Hopefully soon to be growing collection of modules and tools to be loading and used with pixelbox_lite

Developing modules

Check DEV.md for explanations of arguments, return values, and callbacks.

Module index

How to load pixelbox modules?

Pixelbox provides two ways to load modules, those are

Loading on creation

You can simply use of the third argument of pixelbox.new, this argument takes in a table of modules (and load settings, more info around here)

This would look something like this

localbox=require("pixelbox_lite").new(term.current(),nil,{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
})

Loading on "runtime"

In case you want to split loading up or you want to load more modules later on, you can do so using the load_modules function, this function takes in just a single argument which acts identical to pixelbox.news third argument, it just takes a list of plugins and flags and loads them in order. More info can again be found here here)

Usage of this might look something like this

localbox=require("pixelbox_lite").new(term.current())
box:load_modules{
require("pb_modules/module1"),
require("pb_modules/module2"),
require("pb_modules/module3"),
force=false,
supress=false,
}

Notes around loading modules

  • Modules are loaded in the same order they are passed in
  • Some modules may have dependencies and need to be loaded in a specific order
  • Some modules might need to be loaded on box creation rather than runtime
  • Modules can tell apart how they are being loaded and act accordingly.

Modules

Redirects the pixelbox :draw() call to CraftOS PCs graphics mode

Usecase: Testing how programs run at higher resolutions

Notes:

  • Requires graphics mode to be set to 1 for the :draw() call to be performed
  • Doesnt enable graphics mode on its own, term.setGraphicsMode call required
  • Supports monitors and any terminals with an existing drawPixels function
- id: PB_MODULE:gfxrnd
- name: PB_GFXRender

Adds an analyze_buffer function which sanity checks buffer data

Usecase: Debugging potentially weird/internal errors thrown by pixelbox

Methods:

  • box[root]:analyze_buffer() -> [boolean]
    • Reads all the data in the canvas which is meant to be used with the current setting, checks for canvas, scanline, pixel and color value validity, throws an error if something is invalid. Returns true on all checks passed
- id: PB_MODULE:analyzer
- name: PB_Analyzer

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Collection of tools for the pixelbox 2D rendering graphics suite

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