I design, prototype, and ship product experiences that bridge design, engineering, and emerging technology.
Most of my work is hands-on: real products, high-fidelity prototypes, and production-ready systems across XR, AI-powered platforms, and interactive applications. I specialize in turning complex systems into usable, scalable, and measurable experiences.
I work on end-to-end product development — from research and interaction design to UX engineering and front-end collaboration — ensuring ideas move cleanly from concept to launch.

- 🎨 Product Experience Design: 0→1 and scale, B2B & B2C platforms, data-driven interfaces
- ⚙️ UX Engineering: front-end collaboration, interaction systems, design-to-code workflows
- 🧩 Prototyping: high-fidelity Figma, motion, XR, and interactive system prototypes
- 📱 Mobile & Web Apps: iOS, Android, responsive platforms, accessibility-first design
- 🥽 XR & Spatial Computing: mobile AR, immersive learning environments, VR simulations
- 🤖 AI-powered Interfaces: intelligent learning platforms, recommender systems, data-driven UX
- 🧪 Experimentation: A/B testing, usability testing, behavioral analytics, design systems
🎯 Senior Product Experience Designer at ASU Media & Immersive Experience Center, building NSF-funded platforms and immersive learning products in collaboration with NVIDIA and UC San Diego.
📚 Published Researcher & Speaker — featured at SIGGRAPH, HarvardXR, MobiSys, and Niantic Spatial for work in mobile AR, immersive environments, and AI-driven systems.
🏗️ Builder of 0→1 Products — shipping scalable B2B and B2C platforms used by hundreds of thousands of users.
🚀 Impact-Driven Designer — driving engagement, accessibility, revenue growth, and product adoption through data-driven UX and experimentation.
🌱 Building what’s next in Product Experience, Spatial Computing, and AI-powered systems. Always open to collaboration and ambitious ideas.



