refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

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Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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3 participants

@DaRacci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

Conversation

@DaRacci

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CopilotAI left a comment

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Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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Successfully merging this pull request may close these issues.

3 participants

@DaRacci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

Conversation

@DaRacci

Copy link
Copy Markdown
Member

No description provided.

CopilotAI left a comment

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Copy Markdown

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The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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Development

Successfully merging this pull request may close these issues.

3 participants

@DaRacci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

Conversation

@DaRacci

Copy link
Copy Markdown
Member

No description provided.

CopilotAI left a comment

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Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Development

Successfully merging this pull request may close these issues.

3 participants

@DaRacci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

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@DaRacci

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Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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3 participants

@DaRacci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

Conversation

@DaRacci

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Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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3 participants

@DaRacci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

Conversation

@DaRacci

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CopilotAI left a comment

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Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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Successfully merging this pull request may close these issues.

3 participants

@DaRacci
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

refactor(compiler): utf8 module compression - #38

Open
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression
Open

refactor(compiler): utf8 module compression#38
DaRacci wants to merge 5 commits into
masterfrom
embedded_compression

Conversation

@DaRacci

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No description provided.

CopilotAI left a comment

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Pull request overview

This PR refactors how the compiler embeds local module text into generated scripts by introducing a configurable compression mode (defaulting to GZip), and by carrying explicit Compression metadata alongside the existing embedded content Type. This fits the compiler’s responsibility of producing self-contained, portable compiled PowerShell scripts while keeping payloads ASCII-safe when needed.

Changes:

  • Add CompilerSettings + CLI flag --embedded-compression (none|gzip) to control embedded local text payload compression.
  • Change local compiled module embedding to UTF8String with optional GZip-compressed base64 payloads, and include Compression metadata in emitted PowerShell objects.
  • Update script template runtime and tests to support decompression + end-to-end validation for both gzip and none modes.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 9 comments.

Show a summary per file
FileDescription
tests/Compiler/Program.csAdds a unit test for the default compression mode and accepting none.
tests/Compiler/Module/Compiled/Remote.csAdds coverage asserting remote payload metadata uses Compression = 'None'.
tests/Compiler/Module/Compiled/Local.csAdds tests for gzip roundtrip, metadata, none-mode plain text emission, and size savings reporting.
tests/Compiler/Integration/ScriptTemplateRuntimeTests.csAdds end-to-end runtime coverage for gzip/none local text payloads and unicode behavior.
src/Compiler/Resources/ScriptTemplate.ps1Updates runtime extraction logic to handle UTF8String + Compression and to decompress gzip payloads.
src/Compiler/Program.csAdds --embedded-compression option and logs a compression summary per compiled script.
src/Compiler/Module/Compiled/Remote.csSets remote module Compression metadata and removes the previous identity-hash field/method.
src/Compiler/Module/Compiled/Local.csImplements local text embedding as plain UTF8 (none) or gzipped base64 (gzip), and exposes embedded payload byte sizing for logging/tests.
src/Compiler/Module/Compiled/Compiled.csIntroduces ContentCompression enum and emits Compression in serialized PowerShell hashtables; shifts naming/hash usage to ComputedHash().
src/Compiler/CompilerSettings.csAdds global settings for embedded local text compression mode/level and a configuration helper.
Comments suppressed due to low confidence (1)

src/Compiler/Module/Compiled/Remote.cs:79

  • CompiledRemoteModule used to keep a stable identity hash for naming. With the base class now using ComputedHash() for GetNameHash()/metadata, the remote module hash can change after UpdateArchiveContents() sets updated bytes, but MoveModuleManifest() renames the PSD1 using GetNameHash() before that update. This can result in a zip whose manifest name doesn’t match the embedded module folder/hash used by the runtime template, potentially breaking imports. Restoring a stable identity hash for remote modules (and using it for naming/PSD1 renames) would avoid the circular dependency between “hash” and “archive bytes containing the hash”.
 public override ContentType Type => ContentType.Zip;
public override ContentCompression Compression => ContentCompression.None;
public override Version Version { get; }
public CompiledRemoteModule(
ModuleSpec moduleSpec,
RequirementGroup requirements,
byte[] bytes
) : base(moduleSpec, requirements, new Lazy<Fin<byte[]>>(() => bytes)) {
var manifest = this.GetPowerShellManifest();
this.Version = manifest["ModuleVersion"] switch {
string version => Version.Parse(version),
null => new Version(0, 0, 1),
var other => throw new InvalidDataException($"ModuleVersion must be a string, but was {other.GetType()}")
};
this.ThisExtraModuleInfo = new(() => {
var info = Assembly.GetExecutingAssembly().GetName();
var extraModuleInfoResource = $"{info.Name}.Resources.ExtraModuleInfo.{this.ModuleSpec.Name}.json";
using var templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(extraModuleInfoResource)
?? Assembly.GetExecutingAssembly().GetManifestResourceStream($"{extraModuleInfoResource}c");
if (templateStream == null) return ExtraModuleInfo.Empty;
using var streamReader = new StreamReader(templateStream, Encoding.UTF8);
return JsonSerializer.Deserialize<ExtraModuleInfo>(streamReader.ReadToEnd(), JsonSerializerOptions)
?? ExtraModuleInfo.Empty;
});
}
public override void CompleteCompileAfterResolution() => this.UpdateArchiveContents();
public override Fin<string> StringifyContent() {
this.UpdateArchiveContents();
var base64 = Convert.ToBase64String(this.UpdatedContentBytes.Unwrap());
return $"'{base64}'";
}

Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Comment threadsrc/Compiler/Program.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Module/Compiled/Local.cs Outdated
Comment threadtests/Compiler/Integration/ScriptTemplateRuntimeTests.cs Outdated
Comment threadtests/Compiler/Program.cs Outdated
Comment threadsrc/Compiler/Module/Compiled/Compiled.cs
Comment threadsrc/Compiler/Resources/ScriptTemplate.ps1
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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@DaRacci