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Godot-UnixSocket

GDExtension module for UNIX domain sockets support in Godot Engine under Linux and MacOS builds.

Build

Prerequisites

  1. Python
  2. SCons
  3. C/C++ compiler

Compiling

  1. Clone the repository:
git clone --recursive https://github.com/Abdera7mane/Godot-UnixSocket.git
cd Godot-UnixSocket
git submodule update --init --recursive
  1. Build with scons (outputs to bin):

debug build

scons target=template_debug

release build

scons target=template_release

Documentation

class StreamPeerUnix

Inherits:StreamPeerExtension < StreamPeer < RefCounted < Object

methods

returndefinitiondescription
intopen(path: String)Opens a connection to a socket at path and returns an error code
boolis_open()Checks if the stream peer is connected
Stringget_path()Gets the current connected socket path
voidclose()Closes the socket connection

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GDExtension/GDNative module for UNIX socket support in Godot Engine

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