GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs. Checkout the experimental webservice!
// GLAD_DEBUG is only defined if the c-debug generator was used#ifdefGLAD_DEBUG// logs every gl call to the consolevoidpre_gl_call(constchar*name, void*funcptr, intlen_args, ...) {
printf("Calling: %s (%d arguments)\n", name, len_args);
}
#endifintmain(intargc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize(width, height);
glutCreateWindow("cookie");
glutReshapeFunc(reshape);
glutDisplayFunc(display);
if(!gladLoadGL()) {
printf("Something went wrong!\n");
exit(-1);
}
#ifdefGLAD_DEBUG// before every opengl call call pre_gl_callglad_set_pre_callback(pre_gl_call);
// post callback checks for glGetError by default// don't use the callback for glClear// (glClear could be replaced with your own function)glad_debug_glClear=glad_glClear;
#endif// gladLoadGLLoader(&glutGetProcAddress);printf("OpenGL %d.%d\n", GLVersion.major, GLVersion.minor);
if (GLVersion.major<2) {
printf("Your system doesn't support OpenGL >= 2!\n");
return-1;
}
printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION),
glGetString(GL_SHADING_LANGUAGE_VERSION));
glutMainLoop();
return0;
}Checkout the full example: simple.c
Or the C++ example using GLFW: hellowindow2.cpp
Either install glad via pip (root might be required):
pip install --upgrade git+https://github.com/dav1dde/glad.git#egg=glad
glad --help
Or launch glad directly
python -m glad --help
Possible commandline options:
usage: glad [-h] [--profile {core,compatibility}] --out-path OUT
[--api API] --generator {c,d,volt}
[--extensions EXTENSIONS] [--spec {gl,egl,glx,wgl}]
[--no-loader]
Uses the official Khronos-XML specs to generate a GL/GLES/EGL/GLX/WGL Loader
made for your needs. Glad currently supports the languages C, D and Volt.
optional arguments:
-h, --help show this help message and exit
--profile {core,compatibility}
OpenGL profile (defaults to compatibility)
--out-path OUT Output path for loader
--api API API type/version pairs, like "gl=3.2,gles=", no
version means latest
--generator {c,c-debug,d,volt}
Language to generate the binding for
--extensions EXTENSIONS
Path to extensions file or comma separated list of
extensions, if missing all extensions are included
--spec {gl,egl,glx,wgl}
Name of the spec
--no-loader
--omit-khrplatform Omits inclusion of the khrplatform.h file which is
often unnecessary. Only has an effect if used
together with c generators.
--local-files Forces every file directly into the output directory.
No src or include subdirectories are generated. Only
has an effect if used together with c generators.
To generate a loader for C with two extensions, it could look like this:
python main.py --generator=c --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic --out-path=GL
--out-path and --generator are required!
If the --extensions option is missing, glad adds support for all extensions found in the OpenGL spec.
structgladGLversionStruct {
intmajor;
intminor;
};
externstructgladGLversionStructGLVersion;
typedefvoid* (*GLADloadproc)(constchar*name);
/* * Load OpenGL using the internal loader. * Returns the true/1 if loading succeeded. * */intgladLoadGL(void);
/* * Load OpenGL using an external loader like SDL_GL_GetProcAddress. * * Substitute GL with the API you generated * */voidgladLoadGLLoader(GLADloadproc);glad.h completely replaces any gl.h or gl3.h only include glad.h.
if(!gladLoadGL()) { exit(-1) };
printf("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
if(GLAD_GL_EXT_framebuffer_multisample) {
/* GL_EXT_framebuffer_multisample is supported */ }
if(GLAD_GL_VERSION_3_0) {
/* We support at least OpenGL version 3 */
}On non-Windows platforms glad requires libdl, make sure to link with it (-ldl for gcc)!
Note, there are two kinds of extension/version symbols, e.g. GL_VERSION_3_0 and
GLAD_VERSION_3_0. Latter is a runtime boolean (represented as integer), whereas
the first (not prefixed with GLAD_) is a compiletime-constant, indicating that this
header supports this version (the official headers define these symbols as well).
The runtime booleans are only valid after a succesful call to gladLoadGL or gladLoadGLLoader.
The C-Debug generator extends the API by these two functions:
// this symbol only exists if generated with the c-debug generator#defineGLAD_DEBUGtypedefvoid (*GLADcallback)(constchar*name, void*funcptr, intlen_args, ...);
/* * Sets a callback which will be called before every function call * to a function loaded by glad. * */GLAPIvoidglad_set_pre_callback(GLADcallbackcb);
/* * Sets a callback which will be called after every function call * to a function loaded by glad. * */GLAPIvoidglad_set_post_callback(GLADcallbackcb);To call a function like glGetError in a callback prefix it with glad_, e.g.
the default post callback looks like this:
void_post_call_callback_default(constchar*name, void*funcptr, intlen_args, ...) {
GLenumerror_code;
error_code=glad_glGetError();
if (error_code!=GL_NO_ERROR) {
fprintf(stderr, "ERROR %d in %s\n", error_code, name);
}
}You can also submit own implementations for every call made by overwriting
the function pointer with the name of the function prefixed by glad_debug_.
E.g. you could disable the callbacks for glClear with glad_debug_glClear = glad_glClear, where
glad_glClear is the function pointer loaded by glad.
The glClear macro is defined as #define glClear glad_debug_glClear,
glad_debug_glClear is initialized with a default implementation, which calls
the two callbacks and the real function, in this case glad_glClear.
Import glad.gl for OpenGL functions/extensions, import glad.loader to import
the functions needed to initialize glad and load the OpenGL functions.
enforce(gladLoadGL()); // optionally you can pass a loader to this function
writefln("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
if(GL_EXT_framebuffer_multisample) { /* GL_EXT_framebuffer_multisample is supported */ }
if(GL_VERSION_3_0) {
/* We support at least OpenGL version 3 */
}On non-Windows platforms glad requires libdl, make sure to link with it (L-ldl for dmd)!
Contributing is easy! Found a bug? Message me or make a pull request! Added a new generator backend? Make a pull request!
Special thanks for all the people who contributed and are going to contribute! Also to these who helped me solve a problem when I simply could not think of a solution.