- I am an Unreal Engine Game Developer, working on a game & various projects (public or not). You can check out my repositories here or my itch.io page to see the publics one.
- I also mod games, and occasionally play them.
- I love beta/development builds of some games, especially Burnout Paradise.
- I am doing Reverse Engineering of Burnout Paradise, like making patches to enhance the experience, or tools to view and edit the game files. My other goal? Understand the game and remake it in Unreal Engine, but also enhance it, add scraped beta content & more!
- France
-
01:44
(UTC +02:00) - https://www.adriwin.fr/
- https://adriwin78.itch.io/
- @Adriwin
- u/Adriwin78
Highlights
- Pro
Pinned Loading
- Ultimate-CommonUI-Menu-System
Ultimate-CommonUI-Menu-System PublicThis project provide the Ultimate Modular Menu System for Unreal Engine 5 using Common UI where everything is easy to reuse/build on. For the options menu, there is everything you need from basic s…
- BurnoutDecomp/BP-Decomp_Workflow
BurnoutDecomp/BP-Decomp_Workflow PublicThe orchestration repository for the Burnout 5 / Burnout Paradise decompilation. Includes tools, IDA databases, and reference files to assist agentic reconstruction of the game's C++ source code.
C++ 6
- BurnoutDecomp/BP-work-server
BurnoutDecomp/BP-work-server PublicCoordination server for the Burnout Paradise decompilation workflow.
Python
- black-hole
black-hole PublicForked from oseiskar/black-hole
Physically accurate, real-time WebGL simulation of a black hole. GPU ray tracing with true general relativity, accretion disks, and jets.
- LLM-Discord-Bot
LLM-Discord-Bot PublicAn AI Discord bot built around LiteLLM. It can decide when to reply, react, or send GIFs, keep long-running context through channel summaries and user profiles, process rich attachments, use read-o…
Python
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