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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Dec 22, 2025. It is now read-only.

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83 Commits

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NameName
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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Dec 22, 2025. It is now read-only.

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83 Commits

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NameName
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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

Resources

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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This repository was archived by the owner on Dec 22, 2025. It is now read-only.

Latest commit

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83 Commits

Folders and files

NameName
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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Dec 22, 2025. It is now read-only.

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83 Commits

Folders and files

NameName
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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Dec 22, 2025. It is now read-only.

Latest commit

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83 Commits

Folders and files

NameName
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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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This repository was archived by the owner on Dec 22, 2025. It is now read-only.

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83 Commits

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Riot.NET

Just another .NET wrapper :)

GitHub Workflow Status (event)Codecov branchGitHubDiscordNuget version

Riot.NET is a wrapper for Riot Games1 API targeting .NET 6 and above. If you are looking for a wrapper that targets older versions of .NET, try checking out RiotSharp2.

Prerequisites

The following requirement must be met before using Riot.NET

To-do list

Below is a list of items that are planned / need to be completed.

Requests / Persistence

  • RequestBase
  • Caching
  • Repository

Riot API

  • DTO
  • Endpoints
  • Exceptions
  • Rate Limiter

Static (Data Dragon / Community Dragon)

  • Version
  • Champion Metadata
  • Champion Image Tiles
  • Champion Splash Art
  • Champion Loading Screens
  • Champion Icons
  • Challenge Metadata
  • Challenge Icons
  • Player Profile Icons
  • Player Rank Icons
  • Player Honor Icons
  • Ability Icons
  • Mastery Icons
  • Summoner Spell Icons
  • Item Icons

Disclaimers

1 Riot.NET is not in any way affiliated with Riot Games, Inc. or any of its subsidiaries.
2 RiotSharp is a separately managed project that can change at any time. Riot.NET is not affiliated with RiotSharp in any capacity and assumes no liability for its usage.

About

Another .NET wrapper for the Riot Games API.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages