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    AhmedGD1/README.md

    Saku — Game Developer

    Godot · C# · .NET · Game Systems · Developer Tools

    I build games and the systems behind them — from gameplay architecture and reusable libraries to developer tools and experimental projects.

    What I Like Building

    • 🎮 Gameplay systems & game feel
    • 🧩 Reusable architecture and frameworks
    • 🛠️ Developer tools & editor extensions
    • ⚙️ C# / .NET tooling
    • 🌲 Procedural systems
    • 🧪 Experimental ideas and prototypes

    Technologies

    C#GDScriptGodot.NETRoslynGit

    Open Source

    I publish tools and libraries for Godot and the wider C# ecosystem.

    Explore my repositories →

    GitHub

    GitHub Stats Card


    Pinned Loading

    1. takobi_aitakobi_aiPublic

      🐙 Behavior tree & State Machine framework for Godot 4, built in C#

      C# 9

    2. GodotUtilitiesGodotUtilitiesPublic

      A collection of general-purpose C# utilities for Godot 4

      C# 4

    3. AnvilAnvilPublic

      A Godot 4 (C#) editor plugin that generates strongly-typed, compile-time-safe `StringName` IDs for your files — no more typo-prone magic strings for asset paths, sound names, or resource keys.

      C# 1

    4. Godot-Audio-ServiceGodot-Audio-ServicePublic

      A lightweight, extensible audio service framework for Godot (C#)

      C# 2

    5. FlowTweenFlowTweenPublic

      Custom Tween Tool for Unity

      C# 23 2

    6. GodotPersistenceGodotPersistencePublic

      A source-generated save/load system for Godot 4 C#.

      C# 3