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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

About

Adds some useful function to your CoC Scripts

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

About

Adds some useful function to your CoC Scripts

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

About

Adds some useful function to your CoC Scripts

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

About

Adds some useful function to your CoC Scripts

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

About

Adds some useful function to your CoC Scripts

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

About

Adds some useful function to your CoC Scripts

Resources

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Watchers

1 watching

Forks

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Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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##Functions:

tapp(x, y) - taps on a given point, no need of any usleep

multiTapp(x, y, n) - taps n amount of times on a given point, no need of any usleep

select("troopName") selects troopName, slot needs to be defined in var to work, no need of any usleep

selectSlot(slotNumber) selects the given slot, useless if you use the *select("troopName") function

##Varibiables: minSleep = this is the minimum amount of time used on any screen tap (because *AutoTouch messed uo otherwise), defsult should be ok

troopbarSleep = time to wait after troopbar swipe, to prevent the script to mess up, default is 1s, take that into consideration for your timings

troopbarSet = if you start script with the troopbar to the right change this to "-", but usualy you dont need to touch this

recRotation = the device rotation when the script was recorded; if home button was on right -> 3, if home button was on left -> 4

recScreenRes = enter "retia" or "noretina", this var is important if u want to run a nonretina script on a retina device; if you use your script only locally this var can be ignored

##troop-slot-assignments:

define what troop is in what slot, slots are counted from left to right starting at 1

you need to use at least 12 troops and are allowed to use a maximum of 24 troops.

Make sure you enter ALL the troops that are used in the attack, or script will calulate total amount of troops wrong.

##Troop Names the text inside the select command (select("text")) needs to be exact, in the list below you will be able to see what text you will have to enter to get the troop you want

real Namescript name
Barbarianbarb
Archerarch
Giantgiant
Goblingob
Wallbreakerwbs
Balloonloon
Wizardwiz
Healerhealer
Dragondrag
P.E.K.K.A.pekka
Minionminion
Hog Riderhog
Valkyrievalk
Golemgol
Witchwitch
Lavahoundlava
Clan Castlecc
Barbarian Kingking
Archer Queenqueen
Lightning Spelllight
Heal Spellheal
Rage Spellrage
Jump Spelljump
Freeze Spellfreeze
Poison spellpoison
Earthquake Spellearth
Haste Spellhaste

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Adds some useful function to your CoC Scripts

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