Repository files navigation

Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Wordle+ (Multilingual Version)


A recreation of the popular game Wordle by Josh Wardle (now purchased by the New York Times), with additional modes and features.

Multilingual Version Hosted on wordle+.

This version adds comprehensive multi-language support, allowing you to play Wordle in English, Spanish, Portuguese, and Italian.

Comparison: Original vs. Multilingual Version

FeatureOriginal Version (MikhaD)Multilingual Version (Wordle Plus)
English Language
Game Modes (Daily/Hourly/Infinite)
Additional Languages (ES, PT, IT)
Localized UI & Toasts
Localized Stats & Rules
Isolated progress per language
Language Switcher

Original project by MikhaD.

Additional Features

  • Words are chosen from the list of words at random instead of in sequence, and the solution is not stored in localStorage, making it harder to cheat. The seed for the random number is created from the date, ensuring that everyone gets the same random number, so people can still compare answers.
  • When you complete a game the definition of the word is shown on the end of game modal.
  • In addition to the other statistics, your average guesses and your losses are also displayed on the win modal.
  • When the timer reaches 0 for a given game mode it changes into a refresh button instead of just staying at 00:00:00.
  • When the timer reaches 0 for a given game mode a refresh button appears in the top left corner.
  • A tips widget in the settings menu with useful information about the functionality of the game.
  • Right clicking a submitted word on the board will tell you its definition.
  • Right clicking a submitted word on the board will tell you how many possible words could have been played there, taking all previous information into account.
  • Right clicking the row below the last submitted word will tell you how many possibilities there are taking all previous information into account.
  • The game mode is reflected in the url, allowing you to share a game mode directly.
  • You can share a link to a specific game number, allowing you to play historical games, and share specific rounds of the faster changing modes with your friends.
  • You can access previous games from the settings menu by inputting a game number or link.
  • Service worker which allows the game to be easily downloaded as a progressive web app and run offline.
  • Give Up button.

Additional modes

The game mode can be changed by clicking WORDLE+ at the top of the screen or swiping the board in either direction.

Hourly mode: A new word every hour.

Infinite mode: A new word every time you refresh, for the true addicts.

Technical details

This is written with Svelte in Typescript. This is my first Svelte project, and is intended as an exercise to help me learn and become proficient in Svelte. It also uses some basic scss for styling.

The project was initialized using npm init vite@latest and selecting the Svelte template.

Forking this project

Anybody is welcome to fork this repository and do what they like with it, provided they follow the accompanying license (GPL-3.0). I would also appreciate if you could link back to this repository and credit me in your project.

Have fun :)

Analytics

This project contains basic google analytics which log the following information:

  • Number of visitors
  • Visitor's Country
  • Whether they arrived via a direct link or a search engine
  • Total number of people on site

This information cannot be linked back to individual users. It is for my own personal use and is not shared with anyone else. This is my first "major" public facing project and being able to see how many people are playing from all over the world is a big factor in my motivation to continue working on it.

How to create a new mode
  • Add the mode name to the end of the GameMode enum in enums.ts
  • Add a case for that mode in the newSeed function in utils.ts
  • Add a ModeData object to the modeData modes array in utils.ts

About

wordle plus is a recreation of the wordle with more feature and more. Try this https://wordleplus.net/infinite/

Topics

Resources

Stars

8 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages