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[Feature] Implementations for Discord integration #175

Description

@tintinkung

From #31 Since that issue kinda get buried and inactive.

The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

I'll point it out here:

  1. Directions for what to do after finishing the tutorial is not very welcoming

    • Thanks for doing the tutorial, now go create a plot
    • These message answer only few thing
    • What if the builder is stuck? what to do after finishing a plot?
  2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

  3. Builder have no way of communicating or asking about their created plot

    • Right now we resort to the builder doing the work of having to provide:
      • their plot location
      • their plot reference
      • their progress images
    • Then its depend of each team's support system for whether the builder can get their help answered
  4. Language?

    • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
    • If only there's a system to link their language role where most builder already came from discord server

ASEAN BTE Team Solution

So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

Connector Plugin via DiscordSRV-PlotSystem

Refer to its Wiki for the detailed system overview.

Known issues is noted inside the plugin's github repo.

  • Discord account linking
    • Handled via DiscordSRV plugin because I can't be bother to make it myself
  • Plot Tracking
    • Every created plot will be tracked via discord forum channel (as a thread)
    • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
  • Extensions for the review system
    • Reviewers can then be notified for each submitted/on-going plot
    • Review can formatted nicely with discord markdown
    • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
  • Language Integrations
    • Not yet implemented

Implementations

I've created a pull request #176 for the legacy Plot-System V4.X.X
Read the pull request for more details.

Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

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    [Feature] Implementations for Discord integration · Issue #175 · AlpsBTE/Plot-System · GitHub
    Skip to content

    [Feature] Implementations for Discord integration #175

    Description

    @tintinkung

    From #31 Since that issue kinda get buried and inactive.

    The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

    I'll point it out here:

    1. Directions for what to do after finishing the tutorial is not very welcoming

      • Thanks for doing the tutorial, now go create a plot
      • These message answer only few thing
      • What if the builder is stuck? what to do after finishing a plot?
    2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

    3. Builder have no way of communicating or asking about their created plot

      • Right now we resort to the builder doing the work of having to provide:
        • their plot location
        • their plot reference
        • their progress images
      • Then its depend of each team's support system for whether the builder can get their help answered
    4. Language?

      • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
      • If only there's a system to link their language role where most builder already came from discord server

    ASEAN BTE Team Solution

    So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

    Connector Plugin via DiscordSRV-PlotSystem

    Refer to its Wiki for the detailed system overview.

    Known issues is noted inside the plugin's github repo.

    • Discord account linking
      • Handled via DiscordSRV plugin because I can't be bother to make it myself
    • Plot Tracking
      • Every created plot will be tracked via discord forum channel (as a thread)
      • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
    • Extensions for the review system
      • Reviewers can then be notified for each submitted/on-going plot
      • Review can formatted nicely with discord markdown
      • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
    • Language Integrations
      • Not yet implemented

    Implementations

    I've created a pull request #176 for the legacy Plot-System V4.X.X
    Read the pull request for more details.

    Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
    https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Implementations for Discord integration · Issue #175 · AlpsBTE/Plot-System · GitHub
      Skip to content

      [Feature] Implementations for Discord integration #175

      Description

      @tintinkung

      From #31 Since that issue kinda get buried and inactive.

      The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

      I'll point it out here:

      1. Directions for what to do after finishing the tutorial is not very welcoming

        • Thanks for doing the tutorial, now go create a plot
        • These message answer only few thing
        • What if the builder is stuck? what to do after finishing a plot?
      2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

      3. Builder have no way of communicating or asking about their created plot

        • Right now we resort to the builder doing the work of having to provide:
          • their plot location
          • their plot reference
          • their progress images
        • Then its depend of each team's support system for whether the builder can get their help answered
      4. Language?

        • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
        • If only there's a system to link their language role where most builder already came from discord server

      ASEAN BTE Team Solution

      So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

      Connector Plugin via DiscordSRV-PlotSystem

      Refer to its Wiki for the detailed system overview.

      Known issues is noted inside the plugin's github repo.

      • Discord account linking
        • Handled via DiscordSRV plugin because I can't be bother to make it myself
      • Plot Tracking
        • Every created plot will be tracked via discord forum channel (as a thread)
        • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
      • Extensions for the review system
        • Reviewers can then be notified for each submitted/on-going plot
        • Review can formatted nicely with discord markdown
        • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
      • Language Integrations
        • Not yet implemented

      Implementations

      I've created a pull request #176 for the legacy Plot-System V4.X.X
      Read the pull request for more details.

      Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
      https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

      Metadata

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      enhancementNew feature or request

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        No branches or pull requests

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Implementations for Discord integration · Issue #175 · AlpsBTE/Plot-System · GitHub
        Skip to content

        [Feature] Implementations for Discord integration #175

        Description

        @tintinkung

        From #31 Since that issue kinda get buried and inactive.

        The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

        I'll point it out here:

        1. Directions for what to do after finishing the tutorial is not very welcoming

          • Thanks for doing the tutorial, now go create a plot
          • These message answer only few thing
          • What if the builder is stuck? what to do after finishing a plot?
        2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

        3. Builder have no way of communicating or asking about their created plot

          • Right now we resort to the builder doing the work of having to provide:
            • their plot location
            • their plot reference
            • their progress images
          • Then its depend of each team's support system for whether the builder can get their help answered
        4. Language?

          • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
          • If only there's a system to link their language role where most builder already came from discord server

        ASEAN BTE Team Solution

        So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

        Connector Plugin via DiscordSRV-PlotSystem

        Refer to its Wiki for the detailed system overview.

        Known issues is noted inside the plugin's github repo.

        • Discord account linking
          • Handled via DiscordSRV plugin because I can't be bother to make it myself
        • Plot Tracking
          • Every created plot will be tracked via discord forum channel (as a thread)
          • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
        • Extensions for the review system
          • Reviewers can then be notified for each submitted/on-going plot
          • Review can formatted nicely with discord markdown
          • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
        • Language Integrations
          • Not yet implemented

        Implementations

        I've created a pull request #176 for the legacy Plot-System V4.X.X
        Read the pull request for more details.

        Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
        https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

        Metadata

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        enhancementNew feature or request

        Projects

        No projects

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          No milestone

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          No branches or pull requests

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' [Feature] Implementations for Discord integration · Issue #175 · AlpsBTE/Plot-System · GitHub
          Skip to content

          [Feature] Implementations for Discord integration #175

          Description

          @tintinkung

          From #31 Since that issue kinda get buried and inactive.

          The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

          I'll point it out here:

          1. Directions for what to do after finishing the tutorial is not very welcoming

            • Thanks for doing the tutorial, now go create a plot
            • These message answer only few thing
            • What if the builder is stuck? what to do after finishing a plot?
          2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

          3. Builder have no way of communicating or asking about their created plot

            • Right now we resort to the builder doing the work of having to provide:
              • their plot location
              • their plot reference
              • their progress images
            • Then its depend of each team's support system for whether the builder can get their help answered
          4. Language?

            • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
            • If only there's a system to link their language role where most builder already came from discord server

          ASEAN BTE Team Solution

          So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

          Connector Plugin via DiscordSRV-PlotSystem

          Refer to its Wiki for the detailed system overview.

          Known issues is noted inside the plugin's github repo.

          • Discord account linking
            • Handled via DiscordSRV plugin because I can't be bother to make it myself
          • Plot Tracking
            • Every created plot will be tracked via discord forum channel (as a thread)
            • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
          • Extensions for the review system
            • Reviewers can then be notified for each submitted/on-going plot
            • Review can formatted nicely with discord markdown
            • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
          • Language Integrations
            • Not yet implemented

          Implementations

          I've created a pull request #176 for the legacy Plot-System V4.X.X
          Read the pull request for more details.

          Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
          https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

          Metadata

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          Labels

          enhancementNew feature or request

          Projects

          No projects

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            No milestone

            Relationships

            None yet

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            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Implementations for Discord integration · Issue #175 · AlpsBTE/Plot-System · GitHub
            Skip to content

            [Feature] Implementations for Discord integration #175

            Description

            @tintinkung

            From #31 Since that issue kinda get buried and inactive.

            The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

            I'll point it out here:

            1. Directions for what to do after finishing the tutorial is not very welcoming

              • Thanks for doing the tutorial, now go create a plot
              • These message answer only few thing
              • What if the builder is stuck? what to do after finishing a plot?
            2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

            3. Builder have no way of communicating or asking about their created plot

              • Right now we resort to the builder doing the work of having to provide:
                • their plot location
                • their plot reference
                • their progress images
              • Then its depend of each team's support system for whether the builder can get their help answered
            4. Language?

              • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
              • If only there's a system to link their language role where most builder already came from discord server

            ASEAN BTE Team Solution

            So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

            Connector Plugin via DiscordSRV-PlotSystem

            Refer to its Wiki for the detailed system overview.

            Known issues is noted inside the plugin's github repo.

            • Discord account linking
              • Handled via DiscordSRV plugin because I can't be bother to make it myself
            • Plot Tracking
              • Every created plot will be tracked via discord forum channel (as a thread)
              • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
            • Extensions for the review system
              • Reviewers can then be notified for each submitted/on-going plot
              • Review can formatted nicely with discord markdown
              • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
            • Language Integrations
              • Not yet implemented

            Implementations

            I've created a pull request #176 for the legacy Plot-System V4.X.X
            Read the pull request for more details.

            Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
            https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

            Metadata

            Metadata

            Assignees

            Labels

            enhancementNew feature or request

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [Feature] Implementations for Discord integration · Issue #175 · AlpsBTE/Plot-System · GitHub
              Skip to content

              [Feature] Implementations for Discord integration #175

              Description

              @tintinkung

              From #31 Since that issue kinda get buried and inactive.

              The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

              I'll point it out here:

              1. Directions for what to do after finishing the tutorial is not very welcoming

                • Thanks for doing the tutorial, now go create a plot
                • These message answer only few thing
                • What if the builder is stuck? what to do after finishing a plot?
              2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

              3. Builder have no way of communicating or asking about their created plot

                • Right now we resort to the builder doing the work of having to provide:
                  • their plot location
                  • their plot reference
                  • their progress images
                • Then its depend of each team's support system for whether the builder can get their help answered
              4. Language?

                • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
                • If only there's a system to link their language role where most builder already came from discord server

              ASEAN BTE Team Solution

              So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

              Connector Plugin via DiscordSRV-PlotSystem

              Refer to its Wiki for the detailed system overview.

              Known issues is noted inside the plugin's github repo.

              • Discord account linking
                • Handled via DiscordSRV plugin because I can't be bother to make it myself
              • Plot Tracking
                • Every created plot will be tracked via discord forum channel (as a thread)
                • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
              • Extensions for the review system
                • Reviewers can then be notified for each submitted/on-going plot
                • Review can formatted nicely with discord markdown
                • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
              • Language Integrations
                • Not yet implemented

              Implementations

              I've created a pull request #176 for the legacy Plot-System V4.X.X
              Read the pull request for more details.

              Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
              https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

              Metadata

              Metadata

              Assignees

              Labels

              enhancementNew feature or request

              Projects

              No projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [Feature] Implementations for Discord integration · Issue #175 · AlpsBTE/Plot-System · GitHub
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                [Feature] Implementations for Discord integration #175

                Description

                @tintinkung

                From #31 Since that issue kinda get buried and inactive.

                The Plot-System have flaws in itself with the review system where integrating with discord will highly improve it.

                I'll point it out here:

                1. Directions for what to do after finishing the tutorial is not very welcoming

                  • Thanks for doing the tutorial, now go create a plot
                  • These message answer only few thing
                  • What if the builder is stuck? what to do after finishing a plot?
                2. Minecraft UI is trash for complex reviewing system and how high-standard BTE is

                3. Builder have no way of communicating or asking about their created plot

                  • Right now we resort to the builder doing the work of having to provide:
                    • their plot location
                    • their plot reference
                    • their progress images
                  • Then its depend of each team's support system for whether the builder can get their help answered
                4. Language?

                  • Currently builder have opt-in to figuring out minecraft UI, find the language UI, then find their language.
                  • If only there's a system to link their language role where most builder already came from discord server

                ASEAN BTE Team Solution

                So I wrote a bare-minimum integration code using java JDA v4 (discord api) for one-way event handling.

                Connector Plugin via DiscordSRV-PlotSystem

                Refer to its Wiki for the detailed system overview.

                Known issues is noted inside the plugin's github repo.

                • Discord account linking
                  • Handled via DiscordSRV plugin because I can't be bother to make it myself
                • Plot Tracking
                  • Every created plot will be tracked via discord forum channel (as a thread)
                  • Builders can then get their plot information, share their thread to ask questions, get their review feedbacks.
                • Extensions for the review system
                  • Reviewers can then be notified for each submitted/on-going plot
                  • Review can formatted nicely with discord markdown
                  • The owner get mentioned, without having to join the minecraft server, open messy minecraft UI, peak at big minecraft pixelated text.
                • Language Integrations
                  • Not yet implemented

                Implementations

                I've created a pull request #176 for the legacy Plot-System V4.X.X
                Read the pull request for more details.

                Of course the pr can be rejected, my release is available in ASEAN BTE fork of Plot-System
                https://github.com/ASEAN-Build-The-Earth/Plot-System/tree/legacy/4.2.X

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