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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand DownExpand Up@@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All@@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All@@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand DownExpand Up@@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All@@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All@@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All@@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All@@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All@@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All@@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand DownExpand Up@@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down