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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

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About

Repository for OpenIV localisation files and stuff

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

Not yet ready.

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Repository for OpenIV localisation files and stuff

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePackversion='400'ID='2057'active="true">
<Contributors>
<Contributorlink="http://openiv.com/">OpenIV Team</Contributor>
</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

ConstantValue
$AppName$OpenIV
$ModsFolder$"mods"
$ModsFolderPath$mods\
$ModsFolderAsi$OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant$RageGAME$$RageGAME_SHORT$$RageGAME_MP$$RageEncryptionStorage$
GTA VGrand Theft Auto VGTA VGTA OnlineGTA5.exe
GTA IVGrand Theft Auto IVGTA IVGTA IV MultiplayerGTAIV.exe
EfLCEpisodes from Liberty CityEfLCGTA IV MultiplayerEFLC.exe
Max Payne 3Max Payne 3Max Payne 3Max Payne 3 MultiplayerMaxPayne3.exe
RDR 2Red Dead Redemption 2RDR 2Red Dead OnlineRDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

Not yet ready.

About

Repository for OpenIV localisation files and stuff

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages