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Preferred defaults ("Favorites") for machines, modules & solid fuel #18

Description

@ApocDev

Remember a preferred pick for interchangeable choices and apply it to newly created blocks, leaving existing blocks alone unless they are explicitly migrated.

Choices to cover:

  • Machine tier, furnace, and mining drill, per machine category.
  • Module loadout.
  • Solid fuel, per fuel category. Solid fuels stay explicit picks because they leave fuel-specific byproducts (coal burns to ash, nuclear fuel to a used cell) that the rest of the factory has to deal with.
  • Fluid fuel: only which fluid to prefer. Fluid fuel is otherwise modelled as a shared energy pool (tracked in Generic fluid-fuel energy commodity (energy:fluid) for fungible fuel demand #25); this issue supplies the fuel that pool's allocator falls back to.

Solid fuel already has the data it needs: items carry fuelCategory and fuelValueJ, machines map to fuel categories through the machineFuelCategories table, and computeBlock currently auto-picks the cheapest fuel in a category. This replaces that auto-pick with a stored preference.

Behaviour:

  • New blocks only. Existing blocks keep their current picks; migrating them is an explicit action, never a silent rewrite.
  • A preference for something not yet researched, or for an unpicked TURD option, is stored but inert and takes effect once it becomes available. TURD picks are never auto-applied.
  • Scope is probably per-project with an optional global fallback, but that needs deciding.

Open questions: where the UI lives (a settings page versus an inline "set as default" control on the block view), and whether the module-loadout default is global or per machine category.

Related: #25.

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    Preferred defaults ("Favorites") for machines, modules & solid fuel · Issue #18 · ApocDev/pyops · GitHub
    Skip to content

    Preferred defaults ("Favorites") for machines, modules & solid fuel #18

    Description

    @ApocDev

    Remember a preferred pick for interchangeable choices and apply it to newly created blocks, leaving existing blocks alone unless they are explicitly migrated.

    Choices to cover:

    • Machine tier, furnace, and mining drill, per machine category.
    • Module loadout.
    • Solid fuel, per fuel category. Solid fuels stay explicit picks because they leave fuel-specific byproducts (coal burns to ash, nuclear fuel to a used cell) that the rest of the factory has to deal with.
    • Fluid fuel: only which fluid to prefer. Fluid fuel is otherwise modelled as a shared energy pool (tracked in Generic fluid-fuel energy commodity (energy:fluid) for fungible fuel demand #25); this issue supplies the fuel that pool's allocator falls back to.

    Solid fuel already has the data it needs: items carry fuelCategory and fuelValueJ, machines map to fuel categories through the machineFuelCategories table, and computeBlock currently auto-picks the cheapest fuel in a category. This replaces that auto-pick with a stored preference.

    Behaviour:

    • New blocks only. Existing blocks keep their current picks; migrating them is an explicit action, never a silent rewrite.
    • A preference for something not yet researched, or for an unpicked TURD option, is stored but inert and takes effect once it becomes available. TURD picks are never auto-applied.
    • Scope is probably per-project with an optional global fallback, but that needs deciding.

    Open questions: where the UI lives (a settings page versus an inline "set as default" control on the block view), and whether the module-loadout default is global or per machine category.

    Related: #25.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Preferred defaults ("Favorites") for machines, modules & solid fuel · Issue #18 · ApocDev/pyops · GitHub
      Skip to content

      Preferred defaults ("Favorites") for machines, modules & solid fuel #18

      Description

      @ApocDev

      Remember a preferred pick for interchangeable choices and apply it to newly created blocks, leaving existing blocks alone unless they are explicitly migrated.

      Choices to cover:

      • Machine tier, furnace, and mining drill, per machine category.
      • Module loadout.
      • Solid fuel, per fuel category. Solid fuels stay explicit picks because they leave fuel-specific byproducts (coal burns to ash, nuclear fuel to a used cell) that the rest of the factory has to deal with.
      • Fluid fuel: only which fluid to prefer. Fluid fuel is otherwise modelled as a shared energy pool (tracked in Generic fluid-fuel energy commodity (energy:fluid) for fungible fuel demand #25); this issue supplies the fuel that pool's allocator falls back to.

      Solid fuel already has the data it needs: items carry fuelCategory and fuelValueJ, machines map to fuel categories through the machineFuelCategories table, and computeBlock currently auto-picks the cheapest fuel in a category. This replaces that auto-pick with a stored preference.

      Behaviour:

      • New blocks only. Existing blocks keep their current picks; migrating them is an explicit action, never a silent rewrite.
      • A preference for something not yet researched, or for an unpicked TURD option, is stored but inert and takes effect once it becomes available. TURD picks are never auto-applied.
      • Scope is probably per-project with an optional global fallback, but that needs deciding.

      Open questions: where the UI lives (a settings page versus an inline "set as default" control on the block view), and whether the module-loadout default is global or per machine category.

      Related: #25.

      Metadata

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        Labels

        area: plannerProduction block / planning modelarea: webWeb UI (React/TanStack/vite-plus)enhancementNew feature or request

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Preferred defaults ("Favorites") for machines, modules & solid fuel · Issue #18 · ApocDev/pyops · GitHub
        Skip to content

        Preferred defaults ("Favorites") for machines, modules & solid fuel #18

        Description

        @ApocDev

        Remember a preferred pick for interchangeable choices and apply it to newly created blocks, leaving existing blocks alone unless they are explicitly migrated.

        Choices to cover:

        • Machine tier, furnace, and mining drill, per machine category.
        • Module loadout.
        • Solid fuel, per fuel category. Solid fuels stay explicit picks because they leave fuel-specific byproducts (coal burns to ash, nuclear fuel to a used cell) that the rest of the factory has to deal with.
        • Fluid fuel: only which fluid to prefer. Fluid fuel is otherwise modelled as a shared energy pool (tracked in Generic fluid-fuel energy commodity (energy:fluid) for fungible fuel demand #25); this issue supplies the fuel that pool's allocator falls back to.

        Solid fuel already has the data it needs: items carry fuelCategory and fuelValueJ, machines map to fuel categories through the machineFuelCategories table, and computeBlock currently auto-picks the cheapest fuel in a category. This replaces that auto-pick with a stored preference.

        Behaviour:

        • New blocks only. Existing blocks keep their current picks; migrating them is an explicit action, never a silent rewrite.
        • A preference for something not yet researched, or for an unpicked TURD option, is stored but inert and takes effect once it becomes available. TURD picks are never auto-applied.
        • Scope is probably per-project with an optional global fallback, but that needs deciding.

        Open questions: where the UI lives (a settings page versus an inline "set as default" control on the block view), and whether the module-loadout default is global or per machine category.

        Related: #25.

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          area: plannerProduction block / planning modelarea: webWeb UI (React/TanStack/vite-plus)enhancementNew feature or request

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Preferred defaults ("Favorites") for machines, modules & solid fuel · Issue #18 · ApocDev/pyops · GitHub
          Skip to content

          Preferred defaults ("Favorites") for machines, modules & solid fuel #18

          Description

          @ApocDev

          Remember a preferred pick for interchangeable choices and apply it to newly created blocks, leaving existing blocks alone unless they are explicitly migrated.

          Choices to cover:

          • Machine tier, furnace, and mining drill, per machine category.
          • Module loadout.
          • Solid fuel, per fuel category. Solid fuels stay explicit picks because they leave fuel-specific byproducts (coal burns to ash, nuclear fuel to a used cell) that the rest of the factory has to deal with.
          • Fluid fuel: only which fluid to prefer. Fluid fuel is otherwise modelled as a shared energy pool (tracked in Generic fluid-fuel energy commodity (energy:fluid) for fungible fuel demand #25); this issue supplies the fuel that pool's allocator falls back to.

          Solid fuel already has the data it needs: items carry fuelCategory and fuelValueJ, machines map to fuel categories through the machineFuelCategories table, and computeBlock currently auto-picks the cheapest fuel in a category. This replaces that auto-pick with a stored preference.

          Behaviour:

          • New blocks only. Existing blocks keep their current picks; migrating them is an explicit action, never a silent rewrite.
          • A preference for something not yet researched, or for an unpicked TURD option, is stored but inert and takes effect once it becomes available. TURD picks are never auto-applied.
          • Scope is probably per-project with an optional global fallback, but that needs deciding.

          Open questions: where the UI lives (a settings page versus an inline "set as default" control on the block view), and whether the module-loadout default is global or per machine category.

          Related: #25.

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Preferred defaults ("Favorites") for machines, modules & solid fuel · Issue #18 · ApocDev/pyops · GitHub
            Skip to content

            Preferred defaults ("Favorites") for machines, modules & solid fuel #18

            Description

            @ApocDev

            Remember a preferred pick for interchangeable choices and apply it to newly created blocks, leaving existing blocks alone unless they are explicitly migrated.

            Choices to cover:

            • Machine tier, furnace, and mining drill, per machine category.
            • Module loadout.
            • Solid fuel, per fuel category. Solid fuels stay explicit picks because they leave fuel-specific byproducts (coal burns to ash, nuclear fuel to a used cell) that the rest of the factory has to deal with.
            • Fluid fuel: only which fluid to prefer. Fluid fuel is otherwise modelled as a shared energy pool (tracked in Generic fluid-fuel energy commodity (energy:fluid) for fungible fuel demand #25); this issue supplies the fuel that pool's allocator falls back to.

            Solid fuel already has the data it needs: items carry fuelCategory and fuelValueJ, machines map to fuel categories through the machineFuelCategories table, and computeBlock currently auto-picks the cheapest fuel in a category. This replaces that auto-pick with a stored preference.

            Behaviour:

            • New blocks only. Existing blocks keep their current picks; migrating them is an explicit action, never a silent rewrite.
            • A preference for something not yet researched, or for an unpicked TURD option, is stored but inert and takes effect once it becomes available. TURD picks are never auto-applied.
            • Scope is probably per-project with an optional global fallback, but that needs deciding.

            Open questions: where the UI lives (a settings page versus an inline "set as default" control on the block view), and whether the module-loadout default is global or per machine category.

            Related: #25.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); Preferred defaults ("Favorites") for machines, modules & solid fuel · Issue #18 · ApocDev/pyops · GitHub
              Skip to content

              Preferred defaults ("Favorites") for machines, modules & solid fuel #18

              Description

              @ApocDev

              Remember a preferred pick for interchangeable choices and apply it to newly created blocks, leaving existing blocks alone unless they are explicitly migrated.

              Choices to cover:

              • Machine tier, furnace, and mining drill, per machine category.
              • Module loadout.
              • Solid fuel, per fuel category. Solid fuels stay explicit picks because they leave fuel-specific byproducts (coal burns to ash, nuclear fuel to a used cell) that the rest of the factory has to deal with.
              • Fluid fuel: only which fluid to prefer. Fluid fuel is otherwise modelled as a shared energy pool (tracked in Generic fluid-fuel energy commodity (energy:fluid) for fungible fuel demand #25); this issue supplies the fuel that pool's allocator falls back to.

              Solid fuel already has the data it needs: items carry fuelCategory and fuelValueJ, machines map to fuel categories through the machineFuelCategories table, and computeBlock currently auto-picks the cheapest fuel in a category. This replaces that auto-pick with a stored preference.

              Behaviour:

              • New blocks only. Existing blocks keep their current picks; migrating them is an explicit action, never a silent rewrite.
              • A preference for something not yet researched, or for an unpicked TURD option, is stored but inert and takes effect once it becomes available. TURD picks are never auto-applied.
              • Scope is probably per-project with an optional global fallback, but that needs deciding.

              Open questions: where the UI lives (a settings page versus an inline "set as default" control on the block view), and whether the module-loadout default is global or per machine category.

              Related: #25.

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                area: plannerProduction block / planning modelarea: webWeb UI (React/TanStack/vite-plus)enhancementNew feature or request

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