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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

About

Bring multithreading to Lua

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Resources

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7 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

About

Bring multithreading to Lua

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

About

Bring multithreading to Lua

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

About

Bring multithreading to Lua

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

About

Bring multithreading to Lua

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

About

Bring multithreading to Lua

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Lua Threading

This library lets you easily do multi-threading in Lua.

User manual

Example

localluathreading=require"luathreading"--launch the function myfunc with myarg as the only argumentlocalthread=luathreading.launch_thread(myfunc, myarg)
--wait for the thread to end and get the return value of myfunclocalresult=thread:join()

A more detailed example is to be found in the example folder of this repo, under the name example.lua.

API

Threads

Threads are created with the function launch_thread. This function makes a new Lua thread in the Lua state and executes it in a separate POSIX thread. The threads starts to run when it is created.

The function launch_thread takes as first argument the function that will be ran in the new thread and any additional arguments will be given to the function being launched.

To wait for a thread to be finished and get it's return value, you should use the join method of the thread. The join method returns the return value of the launched function. If the launched function does not return anything, the join method will return nil. If the launched function returns multiple values, only the last value will be returned. If you really need to return multiple arguments in a function, you should pack them in a table.

When the handle to a thread is lost, the thread will still continue to run. But generating threads without joining them will create a memory leak.

When giving values as argument to a new thread or getting return values from a thread, nil, number, booleans, strings, light userdata, and C functions are exchanged by value while lua functions, threads, tables, and userdata are exchanged by reference.

Mutexes

To synchronize threads or protecting resources used by multiple threads, Lua Threading can generate mutexes with the new_mutex function. Those mutexes have lock and unlock method and are generated in the unlocked state.

As there is not a lot of fine control on memory in Lua, values used by multiple threads should always be protected by mutexes. Values given as argument to thread by reference such as table should be protected if they are used in the child thread and the parent thread at the same time.

Mutexes are garbage collected so using them should not cause memory leak.

Installation

To install Lua Threading you must have Lua installed in your system. If so, simply run make && make install from the root of this repository and the library will be installed. You can test it by going into the example folder and running ./example.lua.

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Bring multithreading to Lua

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