Repository files navigation

FreeSpace2 Source Code Project

Travis-CI Build StatusAppVeyor Build StatusCoverity

Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

About

Origin Repository for SCP FreeSpace 2 Open

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

FreeSpace2 Source Code Project

Travis-CI Build StatusAppVeyor Build StatusCoverity

Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

About

Origin Repository for SCP FreeSpace 2 Open

Resources

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

FreeSpace2 Source Code Project

Travis-CI Build StatusAppVeyor Build StatusCoverity

Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

About

Origin Repository for SCP FreeSpace 2 Open

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0 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

FreeSpace2 Source Code Project

Travis-CI Build StatusAppVeyor Build StatusCoverity

Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

About

Origin Repository for SCP FreeSpace 2 Open

Resources

Stars

0 stars

Watchers

0 watching

Forks

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

FreeSpace2 Source Code Project

Travis-CI Build StatusAppVeyor Build StatusCoverity

Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

About

Origin Repository for SCP FreeSpace 2 Open

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

FreeSpace2 Source Code Project

Travis-CI Build StatusAppVeyor Build StatusCoverity

Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

About

Origin Repository for SCP FreeSpace 2 Open

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

FreeSpace2 Source Code Project

Travis-CI Build StatusAppVeyor Build StatusCoverity

Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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FreeSpace2 Source Code Project

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Building

Before you do anything, make sure you have updated your git submodules, either by running git submodule update --init --recursive or by cloning the repository with the --recursive flag.

For building you will need CMake. Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, do not create them inside the source tree!

On Windows you can use the cmake-gui executable to get a nice GUI, on Unix just use cmake. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the Configure button. Choose your compiler version and hit Generate when configuring is done.
Depending on the makefile generator used build the all or ALL_BUILD target to compile the project.

Available variables to control the build

  • FSO_BUILD_WXFRED2: Build the wxfred2 project, requires wxWidgets
  • FSO_FREESPACE_PATH: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the FS2PATH environment variable.
  • FSO_BUILD_TOOLS: Build some tools related to FSO
  • CMAKE_BUILD_TYPE: Sets the binary build type between Debug and Release (default)

Windows only variables

  • FSO_BUILD_FRED2: Build FRED2, requires a Visual Studio version that ships with MFC
  • FSO_USE_SPEECH: Build a binary with text-to-speech support
  • FSO_USE_VOICEREC: Build a binary with voice recognition support

Advanced variables

You should only use these variables if you know what you're doing

  • FSO_CMAKE_DEBUG: Print CMake debugging informations
  • FSO_BUILD_INCLUDED_LIBS: Build libraries from the included source
  • FSO_USE_OPENALSOFT: Use OpenALSoft for OpenAL support
  • FSO_USE_LUAJIT: Use luajit as a replacement for lua
  • FSO_DEVELOPMENT_MODE: Toggles some development behavior, only use if you really need it.
  • FSO_RUN_ARGUMENTS: If you run an executable from within the project, these arguments will also be passed to the executable
  • FSO_BUILD_POSTFIX: Sets a postfix to be added to the executable name, may be useful for release candidates.

Visual Studio specific variables

  • MSVC_USE_RUNTIME_DLL: Use the DLL version of the runtime, experimental and not well tested.
  • MSVC_SIMD_INSTRUCTIONS: The instruction set the executables will be optimized for.

Generating an installation package

CMake can automatically generate installation packages of the project. To do this you will just need to run the package target of the build system and the package will be placed inside your build directory. On Windows you will have to install NSIS to use this.

About

Origin Repository for SCP FreeSpace 2 Open

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