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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NameName
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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

About

No description, website, or topics provided.

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0 stars

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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133 Commits

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NameName
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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

About

No description, website, or topics provided.

Resources

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0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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133 Commits

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NameName
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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

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Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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133 Commits

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NameName
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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NameName
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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

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133 Commits

Folders and files

NameName
Last commit message
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Description:
CppRpg is just small turn-based rpg for console (or it should be).
Battle mode development is first thing that was released but it also in progress yet.
Build:
To build the programm you shoud use make:
> make
If you wish to get debug-version of the program or
> make build
To compile project with -O2 option and without debugs.
For additional customisation use wizard.
> builder.sh
How to use:
Build program and start "test" file.
After program start game map is displayed. Here blinking 'm' is mage, your character.
Also there is 3 'G' golems that will be attack you. They are can feel you everywhere
but they are too stupid to avoid walls or other obstacles.
You can move you character to other cell, or use any spell.
Every new turn is started in moving mode.
How to move:
To move your character you can type one buttons from belove:
q w e
a d
z x c
All other buttons except space and 'f' will ends your turn.
Note! Attemption of moving ends your turn as successful moving. Be carefull and
don't hit yourself to walls: enemyes will not waiting for you get serious.
What to do next:
There is help field that shows allowed actions at right part of screen.
End of game:
Game have one end - death of your character.
Press space button if you want to exit from the game.
* Instruction is written at 23 may 2022.
* Update at 24 Jul 2022.
* Update at 22 Mar 2023.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages