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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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3 Commits

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NameName
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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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3 Commits

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Command & Conquer Red Alert

This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX 5 SDK
  • DirectX Media 5.1 SDK
  • Greenleaf Communications Library (GCL)
  • Human Machine Interface (HMI) “Sound Operating System” (SOS)

Compiling (Win32 Only)

The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required;

  • Watcom C/C++ (v10.6) for C/C++ source files
  • Borland Turbo Assembler (TASM v4.0) for assembly files

To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.

Contributing

This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.

Support

This repository is for preservation purposes only and is archived without support.

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

Releases

Packages

Contributors

Languages