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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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NativeLib UI

NativeLib is a plugin management system for Godot engine. It designed to easy operate with native libraries for iOS/Android. Also it takes care about plugin dependencies and provides hasslefree native libs updating.

Installation

This repository contains project addon with GUI for command line NativeLib. Just copy it into your addons folder of your project and enable it in Project > Project Settings > Plugins.

Or you can install NativeLib from AssetLib https://godotengine.org/asset-library/asset/824

Platform notes

Windows

You should install Python 3. Than you should open NativeLib addon and select your python executable (button "Select Python" in right top corner). After that you will be able to use NativeLib.

MacOS

Usually MacOSes have preinstalled python 2.7.x. NativeLib-CLI tested with this python version and it should work. But if you have some strange errors you can try install Python 3. With it NativeLib works more stable.

Linux

Install python 3 (if it's not installed yet). Also check if python is available in your $PATH. You can set path to python executable if necessary (button "Select Python" in right top corner).

Python notes

Unfortunately I can not test NativeLib with every version of Python (at least I know that NativeLib doesn't work with python 3.5.x)

Usually I check it with python 2.7.x and 3.9.x. If you have strange errors try to upgrade your Python version.

First launch

During first launch it will install local copy of NativeLib (if you don't have one at system level) and it will update local repository so you can instantly start working with plugins.

Settings

In the bottom status line there are very useful command buttons. Enable Android platform (button with robot) or iOS platform (button with apple) before installing any plugin. Also you can install local or update local NativeLib at any time. The last button updates local repository and fetches info about new plugins.

TODO

  • Ability to show files of installed plugin
  • Show files which differs from the original ones.

About

NativeLib is a plugin management system for Godot engine.

Resources

Stars

0 stars

Watchers

0 watching

Forks

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