Repository files navigation

About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

Resources

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0 stars

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0 watching

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

About

OpenInv is a Bukkit plugin which allows users to open and edit anyone's inventory or ender chest - online or not!

Features

  • OpenInv: Open anyone's inventory, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant the permission OpenInv.editinv
    • Cross-world support! Don't grant OpenInv.crossworld
    • No self-opening! Don't grant OpenInv.openself
    • Drop items as the player! Place items in the unused slots to the right of the armor to drop them
  • OpenEnder: Open anyone's ender chest, even if they're offline.
    • Read-only mode! No edits allowed! Don't grant OpenInv.editender
    • Cross-world support! Don't grant OpenInv.crossworld
    • No opening others! Don't grant OpenInv.openenderall
  • SilentContainer: Open containers without displaying an animation or making sound.
  • AnyContainer: Open containers, even if blocked by ocelots or blocks.

Commands

See the wiki.

Permissions

NodeDescription
OpenInv.*Gives permission to use all of OpenInv.
OpenInv.openinvRequired to use /openinv.
OpenInv.openselfRequired to open own inventory.
OpenInv.editinvRequired to make changes to open inventories.
OpenInv.openonlineAllows users to open online players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openofflineAllows users to open offline players' inventories. For compatibility reasons this is granted by the nodes OpenInv.openinv and OpenInv.openender.
OpenInv.openenderRequired to use /openender.
OpenInv.editenderRequired to make changes to open ender chests.
OpenInv.openenderallAllows users to open others' ender chests. Without it, users can only open their own.
OpenInv.exemptPrevents the player's inventory being opened by others.
OpenInv.overrideAllows bypassing of the exempt permission.
OpenInv.crossworldAllows cross-world usage of /openinv and /openender.
OpenInv.searchRequired to use /searchinv and /searchender.
OpenInv.searchenchantRequired to use /searchenchant.
OpenInv.anychestRequired to use /anychest.
OpenInv.any.defaultCause AnyContainer to be enabled by default.
OpenInv.silentRequired to use /silentcontainer.
OpenInv.silent.defaultCause SilentContainer to be enabled by default.
OpenInv.spectateAllows users in spectate gamemode to edit inventories.

For Developers

As a Dependency

The OpenInv API is available via JitPack.

 <repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
 <dependencies>
<dependency>
<groupId>com.github.jikoo.OpenInv</groupId>
<artifactId>openinvapi</artifactId>
<version>${openinv.version}</version>
</dependency>
</dependencies>

Compilation

To compile, the relevant Spigot jars must be installed in the local repository. As OpenInv is compiled against Mojang's mappings, you must run BuildTools with the --remapped argument:
java -jar BuildTools.jar --remapped --rev $serverVersion
$serverVersion is the version of the server, i.e. 1.18.1

To compile for a single version, specify the module you are targeting:
mvn -pl $moduleName -am clean install
$moduleName is the name of the module, i.e. internal/v1_18_R1.

To compile for a set of versions, use a profile. Select a profile using the -P argument:
mvn clean package -am -P all
The only provided profile is all. The final file is target/OpenInv.jar
For more information, check out the official Maven guide.

About

Open anyone's inventory as a chest, real-time! (with 1.17.1 support)

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages