Forger is a Reinforcement Learning (RL) library in Rust, offering a robust and efficient framework for implementing RL algorithms. It features a modular design with components for agents, environments, policies, and utilities, facilitating easy experimentation and development of RL models.
- Modular Components: Includes agents, environments, and policies as separate modules.
- Efficient and Safe: Built in Rust, ensuring high performance and safety.
- Customizable Environments: Provides a framework to create and manage different RL environments.
- Flexible Agent Implementations: Supports various agent strategies and learning algorithms.
- Extensible Policy Framework: Allows for the implementation of diverse action selection policies.
Policy (
policy):- Defines the interface for action selection policies.
- Includes an implementation of Epsilon Greedy (with Decay) Policy.
Agent (
agent):- Outlines the structure for RL agents.
- Implements Value Iteration - Every Visit Monte Carlo (
VEveryVisitMC) and Q-Learning - Every Visit Monte Carlo (QEveryVisitMC).
Environment (
env):- Provides the
Envtrait to define RL environments. - Contains
LineWorld, a simple linear world environment for experimentation.
- Provides the
Prelude (
prelude):- Exports commonly used items from the
env,agent, andpolicymodules for convenient access.
- Exports commonly used items from the
- Rust Programming Environment
In your project directory, run the following command:
cargo add forgeruse forger::prelude::*;use forger::env::lineworld::{LineWorld,LineWorldAction};pubtypeS = usize;// StatepubtypeA = LineWorldAction;// ActionpubtypeP = EGreedyPolicy<A>;// PolicypubtypeE = LineWorld;// Environmentfnmain(){let env = LineWorld::new(5,// number of states1,// initial state4,// goal statevec![0]// terminal states);letmut agent = QEveryVisitMC::<S,A,P,E>::new(0.9);// Q-learning (Everyvisit MC, gamma = 0.9)letmut policy = EGreedyPolicy::new(0.5,0.95);// Epsilon Greedy Policy (epsilon = 0.5, decay = 0.95)for _ in0 .. 200{letmut episode = vec![];letmut state = env.get_init_state();loop{let action = agent.select_action(&state,&mut policy,&env);let(next_state, reward) = env.transition(&state,&action);
episode.push((state, action.unwrap(), reward));match next_state {Some(s) => state = s,None => break,}}
agent.update(&episode);
policy.decay_epsilon();}}Monte Carlo with Epsilon Decay in
LineWorld:- Demonstrates the use of the Q-Learning Every Visit Monte Carlo (
QEveryVisitMC) agent with an Epsilon Greedy Policy (with decay) in theLineWorldenvironment. - Illustrates the process of running multiple episodes, selecting actions, updating the agent, and decaying the epsilon value over time.
- Updates the agent after each episode.
- Demonstrates the use of the Q-Learning Every Visit Monte Carlo (
TD0 with Epsilon Decay in
GridWorld:- Demonstrates the use of the TD0 (
TD0) agent with an Epsilon Greedy Policy (with decay) in theGridWorldenvironment. - Illustrates the process of running multiple episodes, selecting actions, updating the agent, and decaying the epsilon value over time.
- Updates the agent every steps in each episode.
- Include test process of trained agent.
- Demonstrates the use of the TD0 (
Contributions to Forger are welcome! If you'd like to contribute, please fork the repository and use a feature branch. Pull requests are warmly welcome.
Forger is licensed under the MIT License or the Apache 2.0 License.
