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This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

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8 Commits

Folders and files

NameName
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This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

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8 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

8 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

8 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

8 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

8 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

This is a legacy version of BEEmod.

This is the original version of the mod which modifies EditorItems directly and does not include an application or custom precompiler. You may still use it if you prefer a simpler, cross-platform version of the mod, but note that it is no longer maintained.

See BEE2.4 for the currently maintained version of BEEmod.

August and Ben's Extended Editor - BEEMOD1.5

Creator info

  • Made all the in-puzzlemaker models and animations
  • Made the gameplay instances and integrated them with the puzzlemaker

Sharing

You can use the instances, but you must get permission from August to use his models

Known bugs

  • Doors dont get proper signage
  • Doors connection acts like an OR gate, not like an AND gate

Any other bugs, report them at github.com/BEEmod/BEEMOD/issues

Update Log

1.5
  • Fixed turret overlapping pellet catcher item on the palette.
1.4
  • Fixed compatability issue with PTI Coop Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
1.3
  • Fixed autoportal sometimes emitting backwards into the void
1.2
  • Fixed warm light strip selection
  • Fixed broken NOT gate
1.1
  • Removed NAND and NOR gates to stop crashes when adding logic entities
  • Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
  • Fixed PDVs particle effects no showing up on loads from saved games.
1.0
  • Initial release

About

Application that modifies Portal 2's in-game puzzle maker

Resources

Contributing

Stars

9 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages