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My Plans:

First of all, need to figure out how the game works (save file etc) Then somehow need to create a server what can sync the save to the other clients, but all of the clients have their own progress / tasks. Saves structure: GameX (save folder) -> dbreadcompleted (todo) -> dbreadinitiated (todo) -> GGEUserData.dat (todo) -> lastSave.pld (todo) -> NAME.spo (todo) (planet itself) -> planetRecords.pkp (todo) -> planetRecords.pkt (todo) -> planetRecords.pkt (todo) -> starts (todo)

found this: https://github.com/lingeringwillx/Refpack-QFS-Resources

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A multiplayer mod for the Spore game. WIP!

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