Combat Engineering Division, better name pending. Mod started by thepawn and Bebomonky to make a faction with research + building mechanics, much of which is implemented, alongside a super wide and interesting arsenal utilizing all the latest technologies.
Works on latest nightly at the time of writing
Uses Bebomonky's CCExtensions (partially broken at the time of writing, the menus have some bugs that prevent them from working)
https://github.com/Bebomonky/CCExtensions
Uses CompliSoundEmporium
https://github.com/pawnishoovy/CCCompliSoundEmporium
What's implemented:
27 guns
Gun attachment system with a few mods for a few guns
1 melee
3 grenades
2 tools
3 shields
2 actors
1 drop pod craft
Building system and menus
Research system and menus
What's not implemented:
Most sprites (the present ones are placeholder)
Few more guns
Few more actors
Many buildings, including production buildings meant to create the actors and guns (instead of buying them)
Making sure everything saves and loads properly