Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Knight Shift

Developed by: Brandon Le, Joshua Jones, Harmeet Singh

Overview

A 2D Roguelite Boss Rush

A difficult fast-paced 'Dark-Souls' inspired game where the player has to fight through challenging enemies. The game is challenging enough for persistent players to return to obtain and finish the game. As the game progresses the player will be able to upgrade their character and obtain different abilities using the skill tree to change up their style of gameplay. Everything is subject to change as we are not dead set on the game yet.

A world in which the souls of people are taken and you as the player are trying to journey into the depths to find your soul. You are a criminal who as punishment had their soul taken and they decided to reclaim it, but the journey is harsh and is guarded by many creatures which will make getting the soul difficult.

There is an end gate per level, you have to fight your way through areas to find keys to open doors where each key is guarded by a small mini boss and the final door has one larger boss to fight. The player can go to the shop to make upgrades to prepare for the next levels. The player traverses through different levels in increasing difficulty fighting enemies. Their end goal is to reclaim their soul.

Features

  • Challenging gameplay
  • Replayability
  • Shop/Upgrade system
  • Fast-Paced

Demo Videos

https://youtu.be/CSGzmRtBHME
https://youtu.be/wDPDKN4x8ko

About

A game project created for CS 461 (Computer Games Programming)

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages