mob-data similar to block-data #397

Description

@Vinrey123

Is your feature request related to a problem?

This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

Describe the solution you'd like.

Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

- type: mob-data
data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
probability: 15

https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

Describe alternatives you've considered.

There are no alternatives

Agreements

  • I have searched for and ensured there isn't already an open issue regarding this.
  • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

Other

No response

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
       blocks
      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
      if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
      codeBlock.parentElement.setAttribute('data-copy-added', 'true');
      var btn = document.createElement('button');
      btn.textContent = 'Copy';
      btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      mob-data similar to block-data #397

      Description

      @Vinrey123

      Is your feature request related to a problem?

      This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

      Describe the solution you'd like.

      Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

      - type: mob-data
      data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
      probability: 15
      

      https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
      https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

      Describe alternatives you've considered.

      There are no alternatives

      Agreements

      • I have searched for and ensured there isn't already an open issue regarding this.
      • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

      Other

      No response

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        No labels
        No labels

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          mob-data similar to block-data #397

          Description

          @Vinrey123

          Is your feature request related to a problem?

          This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

          Describe the solution you'd like.

          Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

          - type: mob-data
          data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
          probability: 15
          

          https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
          https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

          Describe alternatives you've considered.

          There are no alternatives

          Agreements

          • I have searched for and ensured there isn't already an open issue regarding this.
          • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

          Other

          No response

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            No labels
            No labels

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              mob-data similar to block-data #397

              Description

              @Vinrey123

              Is your feature request related to a problem?

              This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

              Describe the solution you'd like.

              Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

              - type: mob-data
              data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
              probability: 15
              

              https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
              https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

              Describe alternatives you've considered.

              There are no alternatives

              Agreements

              • I have searched for and ensured there isn't already an open issue regarding this.
              • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

              Other

              No response

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                No labels
                No labels

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  mob-data similar to block-data #397

                  Description

                  @Vinrey123

                  Is your feature request related to a problem?

                  This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

                  Describe the solution you'd like.

                  Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

                  - type: mob-data
                  data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
                  probability: 15
                  

                  https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
                  https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

                  Describe alternatives you've considered.

                  There are no alternatives

                  Agreements

                  • I have searched for and ensured there isn't already an open issue regarding this.
                  • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

                  Other

                  No response

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    No labels
                    No labels

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      mob-data similar to block-data #397

                      Description

                      @Vinrey123

                      Is your feature request related to a problem?

                      This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

                      Describe the solution you'd like.

                      Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

                      - type: mob-data
                      data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
                      probability: 15
                      

                      https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
                      https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

                      Describe alternatives you've considered.

                      There are no alternatives

                      Agreements

                      • I have searched for and ensured there isn't already an open issue regarding this.
                      • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

                      Other

                      No response

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        No labels
                        No labels

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          mob-data similar to block-data #397

                          Description

                          @Vinrey123

                          Is your feature request related to a problem?

                          This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

                          Describe the solution you'd like.

                          Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

                          - type: mob-data
                          data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
                          probability: 15
                          

                          https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
                          https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

                          Describe alternatives you've considered.

                          There are no alternatives

                          Agreements

                          • I have searched for and ensured there isn't already an open issue regarding this.
                          • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

                          Other

                          No response

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            No labels
                            No labels

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              mob-data similar to block-data #397

                              Description

                              @Vinrey123

                              Is your feature request related to a problem?

                              This is not a problem, I would just like to create custom mobs based on the principle of creating blocks

                              Describe the solution you'd like.

                              Here is a good example of what it might look like. I think then one block would have become more difficult and cooler.

                              - type: mob-data
                              data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},{id:"minecraft:generic.scale",base:2}]}
                              probability: 15
                              

                              https://github.com/user-attachments/assets/4a1ba504-8d81-4fd4-b8ea-4790a10864b1
                              https://github.com/user-attachments/assets/ed48dd4e-10ea-479e-9778-24305da4966b

                              Describe alternatives you've considered.

                              There are no alternatives

                              Agreements

                              • I have searched for and ensured there isn't already an open issue regarding this.
                              • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

                              Other

                              No response

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                No labels
                                No labels

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions