feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

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The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

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@tastybento
tastybento merged commit fec93e6 into developAug 8, 2026
3 checks passed
@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

Conversation

@tastybento

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The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

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@tastybento
tastybento merged commit fec93e6 into developAug 8, 2026
3 checks passed
@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

Conversation

@tastybento

Copy link
Copy Markdown
Member

The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

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@tastybento
tastybento merged commit fec93e6 into developAug 8, 2026
3 checks passed
@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

Conversation

@tastybento

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Member

The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

Copy link
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@tastybento
tastybento merged commit fec93e6 into developAug 8, 2026
3 checks passed
@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

Conversation

@tastybento

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The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

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tastybento merged commit fec93e6 into developAug 8, 2026
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@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

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The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

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@tastybento
tastybento merged commit fec93e6 into developAug 8, 2026
3 checks passed
@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

Conversation

@tastybento

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The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

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@tastybento
tastybento merged commit fec93e6 into developAug 8, 2026
3 checks passed
@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

feat: support MiniMessage and hex colours in phase text - #551

Merged
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text
Aug 8, 2026
Merged

feat: support MiniMessage and hex colours in phase text#551
tastybento merged 1 commit into
developfrom
feat/minimessage-phase-text

Conversation

@tastybento

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The report

An admin coloured a phase hologram with <green><bold>Начало (Равнина)</bold></green> and got white text with the tags rendered literally.

Why

Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which understands the 16 legacy & codes and nothing else. Adventure builds that instance with hexColours = false, so even &#RRGGBB did not work there.

The action bar used a second, separately configured serializer that did support hex but not MiniMessage. Two display paths, two different answers to "what formatting can I use here", and neither documented where anyone would look.

DisplayBeforeAfter
Hologram& only&, §, hex, MiniMessage
Action bar& + hex&, §, hex, MiniMessage
Boss bar titleunchanged — String API, BentoBox already resolves itunchanged

The fix

Both Component paths now use Util.parseMiniMessageOrLegacy, which accepts MiniMessage, & and § codes, hex, and any mixture — and is cached on the BentoBox side, so the per-block hologram and action bar rebuilds do not re-parse the same strings.

This also fixes § codes being rendered as literal text. Translations come back from User.getTranslation already converted to § codes, so anything locale-sourced was being handed to a serializer bound to &. That affected the starting hologram (aoneblock.island.starting-hologram) and the action bar. Phase file hologram lines never see the translation layer, which is why the reported case showed raw MiniMessage tags rather than raw § codes.

I flagged this § behaviour as suspected when I first read the code — it is now confirmed by tests that fail against the old serializer.

Compatibility

  • Existing configs are unaffected.& codes keep working and are covered by tests.
  • BentoBox's MiniMessage instance is the non-strict MiniMessage.miniMessage(), so a hologram containing stray angle brackets (<-- break this) is left as literal text rather than throwing.
  • Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API — no dependency bump needed. This branch is based on develop and is independent of fix: do not lose island progress when the server restarts #550.

Docs

Updated the holograms: block in 0_plains.yml — the reference phase file, and where the admin was already looking — to show all three syntaxes plus a gradient example.

Tests

565 passing. New coverage on both paths for MiniMessage, gradients, & codes, § codes and hex, asserting on the serialized formatting rather than the component tree shape.

Not boot-tested on a live server — the behaviour is exercised through the real Util code path in tests, but I have not watched a hologram render in-game.

🤖 Generated with Claude Code

https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ

An admin coloured a phase hologram with <green><bold>...</green> and got white
text with the tags shown literally.
Holograms deserialized with LegacyComponentSerializer.legacyAmpersand(), which
understands the 16 legacy & codes and nothing else - Adventure builds that
instance with hexColours=false, so even &#RRGGBB did not work. The action bar
used a second, separately configured serializer that did support hex but not
MiniMessage. Two display paths, two different answers to "what formatting can
I use here", neither documented where anyone would look.
Both now go through Util.parseMiniMessageOrLegacy, which accepts MiniMessage,
& and section codes, hex, and any mixture, and is cached on the BentoBox side.
This also fixes section codes being rendered as literal text. Translations come
back from User.getTranslation already converted to section codes, so anything
locale-sourced was being handed to a serializer bound to '&' - the starting
hologram (aoneblock.island.starting-hologram) and the action bar both took that
path. Phase file hologram lines never see the translation layer, which is why
the reported case showed raw MiniMessage tags rather than raw section codes.
The boss bar title is untouched: it uses the String-based Bukkit BossBar API
and BentoBox has already resolved its formatting by then.
Existing configs are unaffected. BentoBox's MiniMessage instance is the
non-strict one, so text containing stray angle brackets is left as literal
text rather than throwing.
Documented the accepted syntax in the phase file, next to the holograms
section where the admin was already looking.
Util.parseMiniMessageOrLegacy is BentoBox 3.2.0 API, so this needs no
dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014t1DSo2wMbTWZLcwXpwUmQ
@sonarqubecloud

Copy link
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@tastybento
tastybento merged commit fec93e6 into developAug 8, 2026
3 checks passed
@tastybento
tastybento deleted the feat/minimessage-phase-text branch August 8, 2026 19:53
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