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Implement separate configs for gamemodes #113

Description

@wellnesscookie

Description

Is your feature request related to a problem?

Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

Describe the solution you'd like us to implement.

Have as much configs as there are gamemodes
An example:

  • Bskyblock_config.yml
  • AcidIsland_config.yml

Describe alternatives you've considered.

I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

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    Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
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    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
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    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    Implement separate configs for gamemodes · Issue #113 · BentoBoxWorld/Challenges · GitHub
    Skip to content

    Implement separate configs for gamemodes #113

    Description

    @wellnesscookie

    Description

    Is your feature request related to a problem?

    Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

    Describe the solution you'd like us to implement.

    Have as much configs as there are gamemodes
    An example:

    • Bskyblock_config.yml
    • AcidIsland_config.yml

    Describe alternatives you've considered.

    I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

    Metadata

    Metadata

    Assignees

    No one assigned

      Labels

      Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

      Projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement separate configs for gamemodes · Issue #113 · BentoBoxWorld/Challenges · GitHub
      Skip to content

      Implement separate configs for gamemodes #113

      Description

      @wellnesscookie

      Description

      Is your feature request related to a problem?

      Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

      Describe the solution you'd like us to implement.

      Have as much configs as there are gamemodes
      An example:

      • Bskyblock_config.yml
      • AcidIsland_config.yml

      Describe alternatives you've considered.

      I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

        Projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement separate configs for gamemodes · Issue #113 · BentoBoxWorld/Challenges · GitHub
        Skip to content

        Implement separate configs for gamemodes #113

        Description

        @wellnesscookie

        Description

        Is your feature request related to a problem?

        Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

        Describe the solution you'd like us to implement.

        Have as much configs as there are gamemodes
        An example:

        • Bskyblock_config.yml
        • AcidIsland_config.yml

        Describe alternatives you've considered.

        I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

        Metadata

        Metadata

        Assignees

        No one assigned

          Labels

          Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

          Projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Implement separate configs for gamemodes · Issue #113 · BentoBoxWorld/Challenges · GitHub
          Skip to content

          Implement separate configs for gamemodes #113

          Description

          @wellnesscookie

          Description

          Is your feature request related to a problem?

          Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

          Describe the solution you'd like us to implement.

          Have as much configs as there are gamemodes
          An example:

          • Bskyblock_config.yml
          • AcidIsland_config.yml

          Describe alternatives you've considered.

          I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

            Projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement separate configs for gamemodes · Issue #113 · BentoBoxWorld/Challenges · GitHub
            Skip to content

            Implement separate configs for gamemodes #113

            Description

            @wellnesscookie

            Description

            Is your feature request related to a problem?

            Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

            Describe the solution you'd like us to implement.

            Have as much configs as there are gamemodes
            An example:

            • Bskyblock_config.yml
            • AcidIsland_config.yml

            Describe alternatives you've considered.

            I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

              Projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement separate configs for gamemodes · Issue #113 · BentoBoxWorld/Challenges · GitHub
              Skip to content

              Implement separate configs for gamemodes #113

              Description

              @wellnesscookie

              Description

              Is your feature request related to a problem?

              Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

              Describe the solution you'd like us to implement.

              Have as much configs as there are gamemodes
              An example:

              • Bskyblock_config.yml
              • AcidIsland_config.yml

              Describe alternatives you've considered.

              I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

                Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Implement separate configs for gamemodes · Issue #113 · BentoBoxWorld/Challenges · GitHub
                Skip to content

                Implement separate configs for gamemodes #113

                Description

                @wellnesscookie

                Description

                Is your feature request related to a problem?

                Yes. BentoBox supports 2 gamemodes, so I thought that Challenges shouldn't have their General settings shared within them, but rather have separate for each gamemode. To be more precise, there is only one config.yml

                Describe the solution you'd like us to implement.

                Have as much configs as there are gamemodes
                An example:

                • Bskyblock_config.yml
                • AcidIsland_config.yml

                Describe alternatives you've considered.

                I'm aware it's a hell of a work, so I don't have big expectations about the ETA, nor the implementation possibility itself

                Metadata

                Metadata

                Assignees

                No one assigned

                  Labels

                  Status: Under investigationInvestigating the interest and the feasability of the issue.Type: EnhancementImprovement or modification which is usually a new feature.

                  Projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions