Increase Island Level by completing a challenge #279

Description

@Sapokee

Description

Is your feature request related to a problem?

No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

Describe the solution you'd like us to implement.

This is about Caveblocks:
I would like to suggest that challenges be able to add levels to a player's cave.
The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

Describe alternatives you've considered.

I don't think this applies here - it's a pretty straightforward request.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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    Increase Island Level by completing a challenge #279

    Description

    @Sapokee

    Description

    Is your feature request related to a problem?

    No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

    Describe the solution you'd like us to implement.

    This is about Caveblocks:
    I would like to suggest that challenges be able to add levels to a player's cave.
    The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

    Describe alternatives you've considered.

    I don't think this applies here - it's a pretty straightforward request.

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    Assignees

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      Status: Need external helpNeeding the help of a contributor or an external developer.Status: PendingWaiting for a developer to start working on this issue.Type: EnhancementImprovement or modification which is usually a new feature.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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      Increase Island Level by completing a challenge #279

      Description

      @Sapokee

      Description

      Is your feature request related to a problem?

      No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

      Describe the solution you'd like us to implement.

      This is about Caveblocks:
      I would like to suggest that challenges be able to add levels to a player's cave.
      The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

      Describe alternatives you've considered.

      I don't think this applies here - it's a pretty straightforward request.

      Metadata

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      Assignees

      No one assigned

        Labels

        Status: Need external helpNeeding the help of a contributor or an external developer.Status: PendingWaiting for a developer to start working on this issue.Type: EnhancementImprovement or modification which is usually a new feature.

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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        Increase Island Level by completing a challenge #279

        Description

        @Sapokee

        Description

        Is your feature request related to a problem?

        No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

        Describe the solution you'd like us to implement.

        This is about Caveblocks:
        I would like to suggest that challenges be able to add levels to a player's cave.
        The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

        Describe alternatives you've considered.

        I don't think this applies here - it's a pretty straightforward request.

        Metadata

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        No one assigned

          Labels

          Status: Need external helpNeeding the help of a contributor or an external developer.Status: PendingWaiting for a developer to start working on this issue.Type: EnhancementImprovement or modification which is usually a new feature.

          Projects

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Increase Island Level by completing a challenge #279

          Description

          @Sapokee

          Description

          Is your feature request related to a problem?

          No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

          Describe the solution you'd like us to implement.

          This is about Caveblocks:
          I would like to suggest that challenges be able to add levels to a player's cave.
          The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

          Describe alternatives you've considered.

          I don't think this applies here - it's a pretty straightforward request.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            Status: Need external helpNeeding the help of a contributor or an external developer.Status: PendingWaiting for a developer to start working on this issue.Type: EnhancementImprovement or modification which is usually a new feature.

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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            Increase Island Level by completing a challenge #279

            Description

            @Sapokee

            Description

            Is your feature request related to a problem?

            No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

            Describe the solution you'd like us to implement.

            This is about Caveblocks:
            I would like to suggest that challenges be able to add levels to a player's cave.
            The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

            Describe alternatives you've considered.

            I don't think this applies here - it's a pretty straightforward request.

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              Status: Need external helpNeeding the help of a contributor or an external developer.Status: PendingWaiting for a developer to start working on this issue.Type: EnhancementImprovement or modification which is usually a new feature.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Increase Island Level by completing a challenge #279

              Description

              @Sapokee

              Description

              Is your feature request related to a problem?

              No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

              Describe the solution you'd like us to implement.

              This is about Caveblocks:
              I would like to suggest that challenges be able to add levels to a player's cave.
              The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

              Describe alternatives you've considered.

              I don't think this applies here - it's a pretty straightforward request.

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                Status: Need external helpNeeding the help of a contributor or an external developer.Status: PendingWaiting for a developer to start working on this issue.Type: EnhancementImprovement or modification which is usually a new feature.

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                No milestone

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                None yet

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                Increase Island Level by completing a challenge #279

                Description

                @Sapokee

                Description

                Is your feature request related to a problem?

                No, it is a feature related to Caveblocks challenges, I wouldn't call it a problem.

                Describe the solution you'd like us to implement.

                This is about Caveblocks:
                I would like to suggest that challenges be able to add levels to a player's cave.
                The CBAdmin config for challenges allows for XP, money, items to be added and run commands upon completing a challenge, but I do not see why it wouldn't be able to add levels? Especially if a server is focused on having a level top 10 or something similar, rewarding people with cave levels could have potential to balance out the grinding aspect of the game - getting valuable blocks such as diamond/emerald blocks or otherwise, but also doing cool challenges that are way more fun than just afkmining all day, and get the same thing out of it. It would bring more potential for server owners to incentivize the completion of challenges, not only as a thing to do when bored but also as a way to keep players intrigued and freshen up the gameplay.

                Describe alternatives you've considered.

                I don't think this applies here - it's a pretty straightforward request.

                Metadata

                Metadata

                Assignees

                No one assigned

                  Labels

                  Status: Need external helpNeeding the help of a contributor or an external developer.Status: PendingWaiting for a developer to start working on this issue.Type: EnhancementImprovement or modification which is usually a new feature.

                  Projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions