Item CustomModelData support #28

Description

@CamperSamu

Is your feature request related to a problem?

CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

Describe the solution you'd like.

It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

Describe alternatives you've considered.

Someone could use ChestCommands or something like that, but why should we?
BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

Agreements

  • I have searched for and ensured there isn't already an open issue regarding this.
  • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

Other

From my previous comment on #21:


Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
image
image
image
image
image
(ignore the Italian lol)

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No one assigned

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    Type: EnhancementImprovement or modification which is usually a new feature.

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    None yet

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Item CustomModelData support #28

    Description

    @CamperSamu

    Is your feature request related to a problem?

    CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
    It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

    Describe the solution you'd like.

    It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
    Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

    Describe alternatives you've considered.

    Someone could use ChestCommands or something like that, but why should we?
    BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

    Agreements

    • I have searched for and ensured there isn't already an open issue regarding this.
    • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

    Other

    From my previous comment on #21:


    Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
    image
    image
    image
    image
    image
    (ignore the Italian lol)

    Metadata

    Metadata

    Assignees

    No one assigned

      Labels

      Type: EnhancementImprovement or modification which is usually a new feature.

      Projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Item CustomModelData support #28

      Description

      @CamperSamu

      Is your feature request related to a problem?

      CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
      It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

      Describe the solution you'd like.

      It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
      Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

      Describe alternatives you've considered.

      Someone could use ChestCommands or something like that, but why should we?
      BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

      Agreements

      • I have searched for and ensured there isn't already an open issue regarding this.
      • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

      Other

      From my previous comment on #21:


      Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
      image
      image
      image
      image
      image
      (ignore the Italian lol)

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        Type: EnhancementImprovement or modification which is usually a new feature.

        Projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Item CustomModelData support #28

        Description

        @CamperSamu

        Is your feature request related to a problem?

        CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
        It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

        Describe the solution you'd like.

        It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
        Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

        Describe alternatives you've considered.

        Someone could use ChestCommands or something like that, but why should we?
        BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

        Agreements

        • I have searched for and ensured there isn't already an open issue regarding this.
        • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

        Other

        From my previous comment on #21:


        Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
        image
        image
        image
        image
        image
        (ignore the Italian lol)

        Metadata

        Metadata

        Assignees

        No one assigned

          Labels

          Type: EnhancementImprovement or modification which is usually a new feature.

          Projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Item CustomModelData support #28

          Description

          @CamperSamu

          Is your feature request related to a problem?

          CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
          It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

          Describe the solution you'd like.

          It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
          Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

          Describe alternatives you've considered.

          Someone could use ChestCommands or something like that, but why should we?
          BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

          Agreements

          • I have searched for and ensured there isn't already an open issue regarding this.
          • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

          Other

          From my previous comment on #21:


          Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
          image
          image
          image
          image
          image
          (ignore the Italian lol)

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            Type: EnhancementImprovement or modification which is usually a new feature.

            Projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Item CustomModelData support #28

            Description

            @CamperSamu

            Is your feature request related to a problem?

            CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
            It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

            Describe the solution you'd like.

            It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
            Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

            Describe alternatives you've considered.

            Someone could use ChestCommands or something like that, but why should we?
            BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

            Agreements

            • I have searched for and ensured there isn't already an open issue regarding this.
            • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

            Other

            From my previous comment on #21:


            Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
            image
            image
            image
            image
            image
            (ignore the Italian lol)

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              Type: EnhancementImprovement or modification which is usually a new feature.

              Projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Item CustomModelData support #28

              Description

              @CamperSamu

              Is your feature request related to a problem?

              CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
              It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

              Describe the solution you'd like.

              It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
              Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

              Describe alternatives you've considered.

              Someone could use ChestCommands or something like that, but why should we?
              BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

              Agreements

              • I have searched for and ensured there isn't already an open issue regarding this.
              • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

              Other

              From my previous comment on #21:


              Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
              image
              image
              image
              image
              image
              (ignore the Italian lol)

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                Type: EnhancementImprovement or modification which is usually a new feature.

                Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                Item CustomModelData support #28

                Description

                @CamperSamu

                Is your feature request related to a problem?

                CustomModelData (coupled with custom fonts) is essential to achieve simple dynamic custom UIs in Minecraft, an essential feature for modern servers trying to deliver a more polished experience to their players.
                It also allows for custom item textures and much more by simply adding a NBT tag (eg. {CustomModelData:69420}) to an item coupled with a resource pack with the right model predicate (look at https://minecraft.fandom.com/wiki/Player.dat_format#General_Tags and https://minecraft.fandom.com/wiki/Tutorials/Models#Item_predicates).

                Describe the solution you'd like.

                It would be useful to have an optional custom-model-data field inside the panel yml for each item entry allowing for setting this NBT.
                Handling of the acutal textures is not requried since it's up to the final user to do all the leg work, this request is mainly to allow custom items and pre-baked ui elements to be showed inside panels.

                Describe alternatives you've considered.

                Someone could use ChestCommands or something like that, but why should we?
                BentoBox already has something to handle panels for its plugins, there shouldn't be the need to use something else in this context (aka simple panles).

                Agreements

                • I have searched for and ensured there isn't already an open issue regarding this.
                • I have ensured the feature I'm requesting isn't already in the latest supported BentoBox build or Addons.

                Other

                From my previous comment on #21:


                Here some example of custom UIs from the Nova plugin and SlimeFun plugin (using the unofficial resource pack for SlimeFun):
                image
                image
                image
                image
                image
                (ignore the Italian lol)

                Metadata

                Metadata

                Assignees

                No one assigned

                  Labels

                  Type: EnhancementImprovement or modification which is usually a new feature.

                  Projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions