Reload re-imports control panels from the template file - #41

Merged
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

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Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
@sonarqubecloud

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tastybento merged commit 794cf49 into developJul 17, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Sep 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Reload re-imports control panels from the template file - #41

Merged
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

Conversation

@tastybento

Copy link
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Member

Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
@sonarqubecloud

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@tastybento
tastybento merged commit 794cf49 into developJul 17, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Sep 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Reload re-imports control panels from the template file - #41

Merged
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

Conversation

@tastybento

Copy link
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Member

Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
@sonarqubecloud

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@tastybento
tastybento merged commit 794cf49 into developJul 17, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Sep 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Reload re-imports control panels from the template file - #41

Merged
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

Conversation

@tastybento

Copy link
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Member

Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
@sonarqubecloud

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@tastybento
tastybento merged commit 794cf49 into developJul 17, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Sep 1, 2026
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Successfully merging this pull request may close these issues.

1 participant

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Reload re-imports control panels from the template file - #41

Merged
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

Conversation

@tastybento

Copy link
Copy Markdown
Member

Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
@sonarqubecloud

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@tastybento
tastybento merged commit 794cf49 into developJul 17, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Sep 1, 2026
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Successfully merging this pull request may close these issues.

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Reload re-imports control panels from the template file - #41

Merged
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

Conversation

@tastybento

Copy link
Copy Markdown
Member

Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
@sonarqubecloud

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@tastybento
tastybento merged commit 794cf49 into developJul 17, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Sep 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Reload re-imports control panels from the template file - #41

Merged
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

Conversation

@tastybento

Copy link
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Member

Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
@sonarqubecloud

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@tastybento
tastybento merged commit 794cf49 into developJul 17, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Sep 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Reload re-imports control panels from the template file - #41

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tastybento merged 1 commit into
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fix/reload-reimports-template
Jul 17, 2026
Merged

Reload re-imports control panels from the template file#41
tastybento merged 1 commit into
developfrom
fix/reload-reimports-template

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Problem

Reported on Discord: after editing controlPanelTemplate.yml and running bbox reload — with no errors — the control panel doesn't pick up the new configuration.

Root cause: panels are stored in BentoBox's database, and the template file is only a one-time seed. onReload()manager.reload() re-read only the database, so template edits were silently ignored. The only way to apply them was the confirmation-gated /<gamemode>admin cp import command.

Change

  • onReload() now wipes and re-imports each active game mode's panels from the template, so a plain bbox reload applies edits. Wiping first ensures panels removed from the template also disappear rather than lingering in the DB.
  • The template file name is now configurable via a new template-file entry in config.yml (default controlPanelTemplate.yml), honored by reload, importControlPanels, and the admin import command. Point it at your own file and both reload and cp import use it.

Tests

102 pass (was 99). Added:

  • SettingsTest — default value + setter for templateFile.
  • ControlPanelManagerTest — reimport reads the template, wipes deleted panels, and honors a custom configured filename.

🤖 Generated with Claude Code

Control panels were pinned to the database after the first seed, so editing
controlPanelTemplate.yml and running 'bbox reload' had no effect: onReload
only re-read the database. The only way to apply template edits was the
confirmation-gated admin import command.
onReload now wipes and re-imports each active game mode from the template so
plain reloads pick up edits. The template file name is configurable via a new
'template-file' entry in config.yml (default controlPanelTemplate.yml), honored
by reload, importControlPanels, and the admin import command.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0118vFoM1ejLPLUGdz4sLunb
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tastybento merged commit 794cf49 into developJul 17, 2026
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@tastybentotastybento mentioned this pull request Sep 1, 2026
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