Supporting extra worlds with corresponding gamemode addons #5

Description

@wellnesscookie

Is your feature request related to a problem? Please describe.
Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

Describe the solution you'd like
I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

For an example:

Now you would have your inventory shared between:

  • bskyblock
  • bskyblock_the_nether
  • bskyblock_the_end
  • bskyblock_[new_world]

Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
`[gamemode_addon_name]_[any-world-name]'

Additional context:
If it can't be done this way, hope some1 will find another way to do it.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
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    Supporting extra worlds with corresponding gamemode addons #5

    Description

    @wellnesscookie

    Is your feature request related to a problem? Please describe.
    Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

    Describe the solution you'd like
    I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

    For an example:

    Now you would have your inventory shared between:

    • bskyblock
    • bskyblock_the_nether
    • bskyblock_the_end
    • bskyblock_[new_world]

    Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

    Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
    `[gamemode_addon_name]_[any-world-name]'

    Additional context:
    If it can't be done this way, hope some1 will find another way to do it.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Supporting extra worlds with corresponding gamemode addons #5

      Description

      @wellnesscookie

      Is your feature request related to a problem? Please describe.
      Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

      Describe the solution you'd like
      I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

      For an example:

      Now you would have your inventory shared between:

      • bskyblock
      • bskyblock_the_nether
      • bskyblock_the_end
      • bskyblock_[new_world]

      Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

      Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
      `[gamemode_addon_name]_[any-world-name]'

      Additional context:
      If it can't be done this way, hope some1 will find another way to do it.

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        enhancementNew feature or request

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        No branches or pull requests

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Supporting extra worlds with corresponding gamemode addons #5

        Description

        @wellnesscookie

        Is your feature request related to a problem? Please describe.
        Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

        Describe the solution you'd like
        I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

        For an example:

        Now you would have your inventory shared between:

        • bskyblock
        • bskyblock_the_nether
        • bskyblock_the_end
        • bskyblock_[new_world]

        Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

        Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
        `[gamemode_addon_name]_[any-world-name]'

        Additional context:
        If it can't be done this way, hope some1 will find another way to do it.

        Metadata

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        Assignees

        No one assigned

          Labels

          enhancementNew feature or request

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Supporting extra worlds with corresponding gamemode addons #5

          Description

          @wellnesscookie

          Is your feature request related to a problem? Please describe.
          Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

          Describe the solution you'd like
          I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

          For an example:

          Now you would have your inventory shared between:

          • bskyblock
          • bskyblock_the_nether
          • bskyblock_the_end
          • bskyblock_[new_world]

          Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

          Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
          `[gamemode_addon_name]_[any-world-name]'

          Additional context:
          If it can't be done this way, hope some1 will find another way to do it.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            enhancementNew feature or request

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            None yet

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            No branches or pull requests

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            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Supporting extra worlds with corresponding gamemode addons #5

            Description

            @wellnesscookie

            Is your feature request related to a problem? Please describe.
            Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

            Describe the solution you'd like
            I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

            For an example:

            Now you would have your inventory shared between:

            • bskyblock
            • bskyblock_the_nether
            • bskyblock_the_end
            • bskyblock_[new_world]

            Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

            Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
            `[gamemode_addon_name]_[any-world-name]'

            Additional context:
            If it can't be done this way, hope some1 will find another way to do it.

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              enhancementNew feature or request

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              None yet

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Supporting extra worlds with corresponding gamemode addons #5

              Description

              @wellnesscookie

              Is your feature request related to a problem? Please describe.
              Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

              Describe the solution you'd like
              I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

              For an example:

              Now you would have your inventory shared between:

              • bskyblock
              • bskyblock_the_nether
              • bskyblock_the_end
              • bskyblock_[new_world]

              Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

              Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
              `[gamemode_addon_name]_[any-world-name]'

              Additional context:
              If it can't be done this way, hope some1 will find another way to do it.

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              Assignees

              No one assigned

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                enhancementNew feature or request

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                Supporting extra worlds with corresponding gamemode addons #5

                Description

                @wellnesscookie

                Is your feature request related to a problem? Please describe.
                Yes, it is probably is. Did not test, but the addon probably changes your inventory and food stats if you enter a non BBox Gamemode world.

                Describe the solution you'd like
                I'd like if it was possible to implement a feature that you can create a world starting with bskyblock_[name] and that the InventoryAddon treats it like an extra world of bskyblock (It is being recognised and sorted due to bskyblock prefix). The point was to auto-connect the inventory, xp and food of BSkyBlock worlds with the new-created one as well.

                For an example:

                Now you would have your inventory shared between:

                • bskyblock
                • bskyblock_the_nether
                • bskyblock_the_end
                • bskyblock_[new_world]

                Tho it doesn't has to be done this way, but I tried to think of an easy solution for this to be supported too. By the way... Of course it doesn't has to be "bskyblock", it can just take the name of the worlds from gamemodes config.yml.

                Example of a world name required to exist to so it would be recongised and connectd with the corresponding group of worlds:
                `[gamemode_addon_name]_[any-world-name]'

                Additional context:
                If it can't be done this way, hope some1 will find another way to do it.

                Metadata

                Metadata

                Assignees

                No one assigned

                  Labels

                  enhancementNew feature or request

                  Projects

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                  None yet

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                  No branches or pull requests

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