fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
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fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

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@tastybento

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Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

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@tastybento
tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

Conversation

@tastybento

Copy link
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Member

Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

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@tastybento
tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

Conversation

@tastybento

Copy link
Copy Markdown
Member

Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

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@tastybento
tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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1 participant

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

Conversation

@tastybento

Copy link
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Member

Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

Copy link
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@tastybento
tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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1 participant

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

Conversation

@tastybento

Copy link
Copy Markdown
Member

Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

Copy link
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@tastybento
tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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Labels

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Development

Successfully merging this pull request may close these issues.

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

Conversation

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Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

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tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

Conversation

@tastybento

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Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

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@tastybento
tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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Successfully merging this pull request may close these issues.

1 participant

@tastybento
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

fix: add missing game mode worlds to the default config - #61

Merged
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes
Jul 27, 2026
Merged

fix: add missing game mode worlds to the default config#61
tastybento merged 1 commit into
developfrom
fix/default-worlds-missing-gamemodes

Conversation

@tastybento

Copy link
Copy Markdown
Member

Why

The shipped worlds: list has not kept up with the game modes BentoBox now has. Four are missing, so on a fresh install InvSwitcher silently does not manage those worlds. There is no signal when this happens — a world that was never hooked produces no log line — so the gap is invisible until items start leaking between worlds.

This came out of a support case. A server running Multiverse-Inventories alongside InvSwitcher was told to grant mvinv.bypass.world.<world> to stop MV-I fighting InvSwitcher (see #60). That worked for BSkyBlock and OneBlock, but Parkour then broke in a new way: parkour_world had MV-I switched off by the bypass and was absent from InvSwitcher's world list, leaving it with no inventory manager at all. Pressure plates picked up in the parkour world walked straight out into the lobby.

Audit

World names taken from each game mode's own config:

Game modeWorldWas in default config
AcidIslandacidisland_world
BSkyBlockbskyblock_world
Boxedboxed_world
CaveBlockcaveblock-world
AOneBlockoneblock_world
StrangerRealmsstranger_world
Poseidonposeidon_world
SkyGridskygrid-world❌ added
Raftraft_world❌ added
Brixbrix_world❌ added
Parkourparkour_world❌ added

Raft's name comes from Settings.java (world.world-name, default raft_world) since its config.yml is generated. gg was checked and excluded — it extends Addon, not GameModeAddon, and has no world.

Notes

  • Existing entries are untouched and existing servers are unaffected; a config that is already on disk is not rewritten, so this only helps new installs.
  • skyblock-world is already in the list and matches no current game mode. Left alone deliberately — harmless, and removing it could affect anyone who genuinely named a world that.

Verification

mvn test — 125 tests, 0 failures. (Local JaCoCo cannot instrument Java 25 class files, so the run used -Djacoco.skip=true; unrelated to this change.)

🤖 Generated with Claude Code

https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc

The shipped `worlds:` list had not kept up with the game modes BentoBox now
has, so SkyGrid, Raft, Brix and Parkour were absent. On a fresh install
InvSwitcher silently did not manage those worlds, and because nothing is
logged for a world that was never hooked, there is no signal that coverage is
missing until items start leaking between worlds.
This surfaced on a server running Multiverse-Inventories alongside
InvSwitcher. After granting `mvinv.bypass.world.parkour_world` to stop MV-I
handling the world, `parkour_world` was left with no inventory manager at all
- it was not in InvSwitcher's world list either - and items carried straight
out of the parkour world into the lobby.
World names verified against each game mode's own config: skygrid-world
(SkyGrid), raft_world (Raft, from Settings.java), brix_world (Brix),
parkour_world (Parkour). Existing entries are untouched, and only new installs
pick up the additions.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YXnYDGiASdSUZFtNyS4jbc
@sonarqubecloud

Copy link
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@tastybento
tastybento merged commit 465cd63 into developJul 27, 2026
3 checks passed
@tastybentotastybento mentioned this pull request Aug 1, 2026
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Labels

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Successfully merging this pull request may close these issues.

1 participant

@tastybento