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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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5 changes: 5 additions & 0 deletions src/main/java/world/bentobox/level/Level.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -46,6 +46,7 @@
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.listeners.NewChunkListener;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
Expand DownExpand Up@@ -154,6 +155,10 @@ private void registerAllListeners() {
registerListener(new IslandActivitiesListeners(this));
registerListener(new JoinLeaveListener(this));
registerListener(new MigrationListener(this));
// Accumulates generator block points into initialCount as new chunks
// are generated, so large protection ranges work with zero-new-island
// mode without forcing the initial scan to generate the whole area.
registerListener(new NewChunkListener(this));
}

private void registerGameModeCommands() {
Expand Down
23 changes: 22 additions & 1 deletion src/main/java/world/bentobox/level/LevelsManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -480,7 +480,7 @@ public void removeEntry(World world, String uuid) {

/**
* Set an initial island count
*
*
* @param island - the island to set.
* @param lv - initial island count
*/
Expand All@@ -489,6 +489,27 @@ public void setInitialIslandCount(@NonNull Island island, long lv) {
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}

/**
* Add a delta to the island's initial-count handicap. Used by the new-chunk
* listener to accumulate generator block points (sea floor, nether ceiling,
* etc.) into the initial count as chunks are generated during normal play.
* The initial count is subtracted from the live block total in the level
* calc, so generator blocks do not inflate the level.
*
* @param island the island
* @param delta the points to add (no-op when zero)
*/
public void addToInitialCount(@NonNull Island island, long delta) {
if (delta == 0) {
return;
}
// Use getInitialCount so any legacy initialLevel is migrated first.
long current = getInitialCount(island);
IslandLevels data = getLevelsData(island);
data.setInitialCount(current + delta);
handler.saveObjectAsync(data);
}

/**
* Set the island level for the owner of the island that targetPlayer is a
* member
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -366,8 +366,14 @@ private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pa
return;
}
Pair<Integer, Integer> p = pairList.poll();
// We need to generate now all the time because some game modes are not voids
Util.getChunkAtAsync(world, p.x, p.z, true).thenAccept(chunk -> {
// For zero-island scans, do not force chunk generation. Forcing the
// generator for every chunk in a large protection range (e.g. 1000 →
// ~16k chunks/dim) blows past the calculation timeout. Generator
// blocks that appear later (sea floor, nether ceiling, etc.) are
// picked up incrementally by NewChunkListener as chunks generate
// during normal play. Regular scans still generate, because some game
// modes are not voids.
Util.getChunkAtAsync(world, p.x, p.z, !zeroIsland).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
Expand Down
134 changes: 134 additions & 0 deletions src/main/java/world/bentobox/level/listeners/NewChunkListener.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
package world.bentobox.level.listeners;

import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkLoadEvent;

import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;

/**
* Listens for freshly-generated chunks inside an island's protected area and
* adds the chunk's generator block points to the island's initial-count
* handicap.
* <p>
* Together with the {@code gen=false} initial zero scan in
* {@link world.bentobox.level.calculators.IslandLevelCalculator}, this lets
* zero-new-island-level mode work on islands with very large protection
* ranges. The initial scan only records what is already generated at island
* creation time (typically just the schematic chunks). As the player
* explores and new chunks are generated, this listener accumulates their
* generator block points into the initial count so they cancel out of the
* regular level calc — players only get credit for blocks they actually
* place.
*/
public class NewChunkListener implements Listener {

/**
* Snapshot of the main-thread state needed to score one chunk on a worker
* thread. Bundled into a record so the async scan helpers don't need to
* carry a dozen parameters each.
*/
private record ScanContext(World world, int chunkBlockX, int chunkBlockZ, int minHeight, int maxHeight,
int minProtectedX, int maxProtectedX, int minProtectedZ, int maxProtectedZ,
int seaHeight, double underwaterMultiplier) {
}

private final Level addon;

public NewChunkListener(Level addon) {
this.addon = addon;
}

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent e) {
if (!e.isNewChunk()) {
return;
}
if (!addon.getSettings().isZeroNewIslandLevels()) {
return;
}
Chunk chunk = e.getChunk();
World world = chunk.getWorld();
if (!addon.isRegisteredGameModeWorld(world)) {
return;
}
// Use the chunk centre to look up the island that owns it.
// The + 8.0 keeps the addition in double arithmetic so SonarQube does not
// flag a theoretical int-overflow before the implicit widening.
Location centre = new Location(world, (chunk.getX() << 4) + 8.0, world.getMinHeight(),
(chunk.getZ() << 4) + 8.0);
Island island = addon.getIslands().getIslandAt(centre).orElse(null);
if (island == null || island.getOwner() == null) {
return;
}
// Capture all main-thread state before going async.
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
ScanContext ctx = new ScanContext(world, chunk.getX() << 4, chunk.getZ() << 4,
world.getMinHeight(), world.getMaxHeight(),
island.getMinProtectedX(), island.getMaxProtectedX(),
island.getMinProtectedZ(), island.getMaxProtectedZ(),
addon.getPlugin().getIWM().getSeaHeight(world),
addon.getSettings().getUnderWaterMultiplier());

Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
long total = scanSnapshot(snapshot, ctx);
if (total != 0L) {
Bukkit.getScheduler().runTask(addon.getPlugin(),
() -> addon.getManager().addToInitialCount(island, total));
}
});
}

private long scanSnapshot(ChunkSnapshot snapshot, ScanContext ctx) {
long total = 0L;
for (int x = 0; x < 16; x++) {
int globalX = ctx.chunkBlockX + x;
if (globalX >= ctx.minProtectedX && globalX < ctx.maxProtectedX) {
total += scanRow(snapshot, x, ctx);
}
}
return total;
}

private long scanRow(ChunkSnapshot snapshot, int x, ScanContext ctx) {
long total = 0L;
for (int z = 0; z < 16; z++) {
int globalZ = ctx.chunkBlockZ + z;
if (globalZ >= ctx.minProtectedZ && globalZ < ctx.maxProtectedZ) {
total += scanColumn(snapshot, x, z, ctx);
}
}
return total;
}

private long scanColumn(ChunkSnapshot snapshot, int x, int z, ScanContext ctx) {
long total = 0L;
for (int y = ctx.minHeight; y < ctx.maxHeight; y++) {
total += valueAt(snapshot, x, y, z, ctx);
}
return total;
}

private long valueAt(ChunkSnapshot snapshot, int x, int y, int z, ScanContext ctx) {
Material mat = snapshot.getBlockType(x, y, z);
if (mat.isAir()) {
return 0L;
}
Integer value = addon.getBlockConfig().getValue(ctx.world, mat);
if (value == null || value == 0) {
return 0L;
}
if (ctx.seaHeight > 0 && y <= ctx.seaHeight) {
return (long) (value * ctx.underwaterMultiplier);
}
return value;
}
}
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