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Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - Bit-Crust/Cortex-Command-Legacy-Mod-Converter: Same purpose as the original repository. · GitHub
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Legacy Mod Converter icon

Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

Resources

Stars

0 stars

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0 watching

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Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Bit-Crust/Cortex-Command-Legacy-Mod-Converter: Same purpose as the original repository. · GitHub
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Legacy Mod Converter icon

Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Bit-Crust/Cortex-Command-Legacy-Mod-Converter: Same purpose as the original repository. · GitHub
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Legacy Mod Converter icon

Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - Bit-Crust/Cortex-Command-Legacy-Mod-Converter: Same purpose as the original repository. · GitHub
Skip to content

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Legacy Mod Converter icon

Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Bit-Crust/Cortex-Command-Legacy-Mod-Converter: Same purpose as the original repository. · GitHub
Skip to content

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Legacy Mod Converter icon

Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - Bit-Crust/Cortex-Command-Legacy-Mod-Converter: Same purpose as the original repository. · GitHub
Skip to content

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Legacy Mod Converter icon

Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - Bit-Crust/Cortex-Command-Legacy-Mod-Converter: Same purpose as the original repository. · GitHub
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Legacy Mod Converter icon

Cortex Command Legacy Mod Converter

Introduction

Automatically converts mods to the latest version of the Cortex Command Community Project.

This program presents a GUI for the Cortex Command Mod Converter Engine library that is doing the hard work behind the scenes.

Screenshot of the mod converter's GUI

Installation

See the releases page.

Conversion rules

This line from the Cortex Command Mod Converter Engine's' rules/ini_copy_of_rules.json:

"Round M16": "Round Ronin M16",

states that whenever CopyOf = Round M16 is encountered by the converter, it should change it to CopyOf = Round Ronin M16.

The releases of this GUI program contain a copy of the engine's rules directory, which this GUI program uses. This means you can make the converter "smarter" by adding more rules to the JSON files in the rules/ directory.

Look at the names of the JSON files (or check how they're used in the Engine repository's src/main.zig) to figure out how the converter uses each JSON file.

Note that the converter will ignore any extra JSON files you put in the rules/ directory.

This tutorial goes over how you can use Fork to figure out what things were renamed to in the newer versions of the game, so you can add missing conversion rules.

Compiling the program

  1. Download Zig version 0.12.0 for Windows from here. You'll need to add the path to its unzipped directory to your system's Path environment variable. Confirm it works by running zig version in a terminal.
  2. Clone this repository.
  3. Clone the Cortex Command Mod Converter Engine repository next to it.
  4. Open this repository in VS Code, and hit the F5 key to compile and run the program.

About

Same purpose as the original repository.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages