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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

About

Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

About

Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

About

Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

Topics

Resources

Stars

15 stars

Watchers

0 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

About

Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

About

Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

About

Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

About

Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

Topics

Resources

Stars

15 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. The structures are handled by PacketBlocks which allows the structure to be shown/hidden to players individually, all client side.

IssuesStars


Features

  • Edit structures with per-player functionality
  • Client-side visibility powered by PacketBlocks
  • Save and load structures directly to configuration
  • Copy, delete, and save structure commands
  • Animation and triggers for structure appear/hide events

Requirements


Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #Messages:
Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ &8•'Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'Command-Help:
- '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ'
- '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'Info:
Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ.'No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'Editor:
Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Already-Editing:
- '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
- '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'Action-Bar:
Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'Copy:
Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ ᴇxɪꜱᴛ.'Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId% &aꜰᴀᴄɪɴɢ &2%direction%&a.'Delete:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''View:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''Animation:
Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8'' &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

Commands

CommandDescriptionPermission
/structure helpView available commandsstructures.admin
/structure reloadReload the configuration and structuresstructures.admin
/structure infoView the structure info of a blockstructures.admin
/structure edit <id>Start editing a structurestructures.admin
/structure delete <id>Delete a structurestructures.admin
/structure view <id>Toggle viewing for a structurestructures.view
/structure copy <sourceId> <newId>Copy a structurestructures.admin
/structure animation <id> <show/hide> <animation id>Set an animation for the structurestructures.admin

How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

Shout out to Sulaxan for developing the inspiration for this system for my old server!

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Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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