Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

About

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

About

No description, website, or topics provided.

Resources

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0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Turing Machine Project

A non-deterministic of a Turing Machine using a set of rules and an input, passed by the user.

Structure and classes

1. Tokenizer

The tokenizer is responisble for parsing the given input(rules and input tape) into tokens and distribute them into structures respectively.

2. Graph

The graph class represents the rules linked between each other with their respective edges. An example for such a graph is the following:

Instruction Graph sample

3. Tape

The tape class represents the tape of the machine. Two stacks are used, the left hand-side is storing the symbols on the left of the tape,while the right hand-side is storing the head and the symbols to the right.

4. Machine

This class is the main engine of the project, using all of the above classes.

Sample program for transforming all 0s and 1s into Xs. (The sample is the same as the image above)

Instructions:

X{start}->X{start}R
0{start}->X{B}R
1{start}->X{C}R
_{start}->_{halt}R
0{B}->0{B}R
X{B}->X{B}R
1{B}->X{D}L
1{D}->1{D}L
0{D}->0{D}L
X{D}->X{D}L
_{D}->_{start}R
0{C}->X{D}L
X{C}->X{C}R
1{C}->1{C}R

Input tape: 0011
Output tape: _ _ _ _ _ _ X X X X _ _ _ _ _

About

No description, website, or topics provided.

Resources

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0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

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