Skip to content

Per-mesh velocity buffer + motion blur #2

Description

@proggeramlug

Priority: High | Effort: Medium-Large

Third MRT for screen-space velocity vectors. Each vertex outputs current + previous clip position; fragment writes the delta. Enables TAA on animated geometry + cinematic motion blur.

What's needed

  • Track prev_transform per SceneNode
  • Third color attachment in HDR pass (Rg16Float velocity)
  • Vertex shader writes current/prev clip pos delta
  • TAA uses per-pixel velocity for reprojection
  • New motion blur post-process pass

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions