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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
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btn.textContent = 'Copy';
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btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
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addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Events · BuildtheUK/TeachingTutorials Wiki · GitHub
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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Events · BuildtheUK/TeachingTutorials Wiki · GitHub
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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Events · BuildtheUK/TeachingTutorials Wiki · GitHub
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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Events · BuildtheUK/TeachingTutorials Wiki · GitHub
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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Events · BuildtheUK/TeachingTutorials Wiki · GitHub
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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Events · BuildtheUK/TeachingTutorials Wiki · GitHub
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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Events · BuildtheUK/TeachingTutorials Wiki · GitHub
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George112n edited this page Aug 15, 2023 · 4 revisions

Tutorial Events provide an API for accessing features of the Tutorials plugin from other plugins.

The Tutorials database has an Events table which is read on a recurring basis. Externals plugins can insert events such as 'Start Next Tutorial', 'Redo Compulsory Tutorial' and 'Open Admin Menu' and the tutorials plugin will pick these up and perform the actions as if they were done from the Tutorial's own GUI.

This allows you to integrate Tutorials into your own GUIs and server systems.

Technical details

Adding an event simply involves adding an entry to the Events table of your database. The structure of this entry is indicated below. An image showing the structure of the Events table of the database. There is a UUID column (char(36)), and EventName column (enum('COMPULSORY','CONTINUE','ADMIN_MENU')) and a Timestamp column All that is required is the UUID of the player for which the event is to be performed and then the event that it to be performed. The timestamp is inserted automatically by the DB when the UUID and EventName are inserted as a row.

The Tutorials plugin will delete the event from the table once it has been registered.

If you have the Tutorials plugin on a different server then you will have to transfer the player to the tutorials server from your own plugin. The events system will then pick it up as normal.

If multiple events were added before a player was transferred or if multiple events are added between event checking cycles then it will take the most recent one and discard the other. Hence the timestamp feature.

Clone this wiki locally