Skip to content

Implement a Season model and associated functions #89

Description

@coxmars

Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

  • season_id: Unique ID
  • name: Season name
  • start_date / end_date: Start and end timestamps
  • is_active

Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

  • active_players: List of players IDs

Feel free to implement the following core functions:
create_season, update_season, get_season, is_season_active, get_active_seasons.

You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

Metadata

Metadata

Assignees

Type

No type

Projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
    codeBlock.parentElement.setAttribute('data-copy-added', 'true');
    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
    });
    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    Implement a Season model and associated functions · Issue #89 · ByteBeasts/ByteBeastsBackend · GitHub
    Skip to content

    Implement a Season model and associated functions #89

    Description

    @coxmars

    Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

    You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

    • season_id: Unique ID
    • name: Season name
    • start_date / end_date: Start and end timestamps
    • is_active

    Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

    • active_players: List of players IDs

    Feel free to implement the following core functions:
    create_season, update_season, get_season, is_season_active, get_active_seasons.

    You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

    Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

    Metadata

    Metadata

    Assignees

    Type

    No type

    Projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement a Season model and associated functions · Issue #89 · ByteBeasts/ByteBeastsBackend · GitHub
      Skip to content

      Implement a Season model and associated functions #89

      Description

      @coxmars

      Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

      You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

      • season_id: Unique ID
      • name: Season name
      • start_date / end_date: Start and end timestamps
      • is_active

      Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

      • active_players: List of players IDs

      Feel free to implement the following core functions:
      create_season, update_season, get_season, is_season_active, get_active_seasons.

      You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

      Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

      Metadata

      Metadata

      Assignees

      Type

      No type

      Projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement a Season model and associated functions · Issue #89 · ByteBeasts/ByteBeastsBackend · GitHub
        Skip to content

        Implement a Season model and associated functions #89

        Description

        @coxmars

        Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

        You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

        • season_id: Unique ID
        • name: Season name
        • start_date / end_date: Start and end timestamps
        • is_active

        Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

        • active_players: List of players IDs

        Feel free to implement the following core functions:
        create_season, update_season, get_season, is_season_active, get_active_seasons.

        You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

        Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

        Metadata

        Metadata

        Assignees

        Type

        No type

        Projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Implement a Season model and associated functions · Issue #89 · ByteBeasts/ByteBeastsBackend · GitHub
          Skip to content

          Implement a Season model and associated functions #89

          Description

          @coxmars

          Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

          You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

          • season_id: Unique ID
          • name: Season name
          • start_date / end_date: Start and end timestamps
          • is_active

          Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

          • active_players: List of players IDs

          Feel free to implement the following core functions:
          create_season, update_season, get_season, is_season_active, get_active_seasons.

          You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

          Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

          Metadata

          Metadata

          Assignees

          Type

          No type

          Projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement a Season model and associated functions · Issue #89 · ByteBeasts/ByteBeastsBackend · GitHub
            Skip to content

            Implement a Season model and associated functions #89

            Description

            @coxmars

            Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

            You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

            • season_id: Unique ID
            • name: Season name
            • start_date / end_date: Start and end timestamps
            • is_active

            Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

            • active_players: List of players IDs

            Feel free to implement the following core functions:
            create_season, update_season, get_season, is_season_active, get_active_seasons.

            You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

            Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

            Metadata

            Metadata

            Assignees

            Type

            No type

            Projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Implement a Season model and associated functions · Issue #89 · ByteBeasts/ByteBeastsBackend · GitHub
              Skip to content

              Implement a Season model and associated functions #89

              Description

              @coxmars

              Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

              You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

              • season_id: Unique ID
              • name: Season name
              • start_date / end_date: Start and end timestamps
              • is_active

              Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

              • active_players: List of players IDs

              Feel free to implement the following core functions:
              create_season, update_season, get_season, is_season_active, get_active_seasons.

              You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

              Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

              Metadata

              Metadata

              Assignees

              Type

              No type

              Projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Implement a Season model and associated functions · Issue #89 · ByteBeasts/ByteBeastsBackend · GitHub
                Skip to content

                Implement a Season model and associated functions #89

                Description

                @coxmars

                Create a season.cairo PoC model to manage in-game seasons, enabling time-limited content.

                You can think about these fields, feel free to change, delete or modify them according with our current backend structure:

                • season_id: Unique ID
                • name: Season name
                • start_date / end_date: Start and end timestamps
                • is_active

                Dynamic arrays (using Alexandria library): https://github.com/keep-starknet-strange/alexandria

                • active_players: List of players IDs

                Feel free to implement the following core functions:
                create_season, update_season, get_season, is_season_active, get_active_seasons.

                You are encouraged to add any additional functions or operations you believe are necessary to improve the model's functionality or better integrate it into the game.

                Thanks for your time, please send a comment with your approach/solution, be creative and use a technical explanation and avoid ChatGPT or AI comments.

                Metadata

                Metadata

                Assignees

                Type

                No type

                Projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions