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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Update README.md by coxmars · Pull Request #178 · ByteBeasts/ByteBeastsFrontend · GitHub
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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Update README.md by coxmars · Pull Request #178 · ByteBeasts/ByteBeastsFrontend · GitHub
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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Update README.md by coxmars · Pull Request #178 · ByteBeasts/ByteBeastsFrontend · GitHub
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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Update README.md by coxmars · Pull Request #178 · ByteBeasts/ByteBeastsFrontend · GitHub
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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Update README.md by coxmars · Pull Request #178 · ByteBeasts/ByteBeastsFrontend · GitHub
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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Update README.md by coxmars · Pull Request #178 · ByteBeasts/ByteBeastsFrontend · GitHub
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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Update README.md by coxmars · Pull Request #178 · ByteBeasts/ByteBeastsFrontend · GitHub
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4 changes: 2 additions & 2 deletions README.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -5,7 +5,7 @@ This is the Unity Frontend for ByteBeasts

Thank you for considering contributing to this project! We appreciate your time and effort in improving our work. Below are the guidelines to help you contribute effectively, but first, join to our [Telegram](https://t.me/+-84e2pqLtqNkZDAx) contributors group.

To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue.
To request issues please explain your background and how to resolve the issue, as well as give an estimate of the time it would take to resolve the issue. MONEYYY

### OnlyDust
For ODHacks we will only take into account issue requests that are made through [OnlyDust](https://app.onlydust.com/p/bytebeasts) and that really show how to resolve the issue. Single line comments will be ignored.
Expand DownExpand Up@@ -104,4 +104,4 @@ Thank you for contributing to ByteBeasts Frontend! If you have any questions, fe
<img width="928" src="Gameplay/town3.png">
<img width="928" src="Gameplay/battle1.png">
<img width="928" src="Gameplay/battle2.png">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">
<img width="928" alt="Captura de pantalla 2024-08-05 a la(s) 6 20 20 p m" src="https://github.com/user-attachments/assets/291e71a9-2b6f-4c51-adef-644bff46a384">