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CCBot mod: xenons-playable-classes - #587

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krypciak merged 2 commits into
stablefrom
ccbot/0
Aug 16, 2026
Merged

CCBot mod: xenons-playable-classes#587
krypciak merged 2 commits into
stablefrom
ccbot/0

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Submitted by:
xenona7_0904

@github-actionsgithub-actionsBot changed the title CCBot stable: ccbot/0CCBot mod: xenons-playable-classesAug 16, 2026
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Mod info:
https://github.com/XenonA7/xenons-playable-classes
Xenon's Playable Classes \i[class-tri] \i[class-hexa] v3.5.4
Playable characters, PVP, and more!

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3.5.4 (08/15/2026)

New Content

  • Added "Extra Settings" options to art-testing and green-screen-room
  • Added a switch in art-testing to toggle tmp.xpcMultiplayerAdjustment

Changes

  • Renamed tmp.xpcDisableHoming to tmp.xpcMultiplayerAdjustment
  • Disabled saveMode for all maps accessible via the unused-content room
  • Disabled saveMode for legacy dev room
  • Calamity Beacon now always shoots proxy calamityFlare away from the player to avoid crossing the jump path
  • Reduced duration of Branding Blaze jump before final attack (increased gravity)
  • Added a screen shake when Rude Buster is launched
  • Added screen flash effect for the final hit of Triforce Slash

Fixes

  • Fixed post-duel crash in xpc/bonus/guild-war
  • Fixed Stasis Storm to use dashRevFast instead of dashFast during huge whirl segment

Balance

  • Tower of Tranquility ice platforms reduced HP factor from 25 to 12
  • Triblader pvp enemies now have HEAVY hit stability during the first part of Flaming Flurry (player still has MEDIUM)
  • During multiplayer pvp, Zir'vitar Strike's targeting phase moves faster, cannot be stopped, and has reduced turn speed
  • Hexacast THROW_NORMAL and THROW_CHARGED no longer disable homing during multiplayer pvp, they have reduced proxy turn speed now

@krypciak
krypciak merged commit 8dc2f7d into stableAug 16, 2026
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@krypciak
krypciak deleted the ccbot/0 branch August 16, 2026 08:40
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@krypciak